Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I think it makes sense to break through both guards. That's what the teleport, or elevator, is for. If we follow your logic further, for example, in a situation with a four-way teleport on the map and guards positioned offset within it, it turns out that by breaking through one guard, you can immediately access three parts of the map. IMHO, that's absurd.
As for the difference between multiple inter-zone guards and a teleport/elevator, when territories are located on the same plane, and there's only one guard between them (unless it's a so-called multiple passage), having several guards is more of an exception.