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I ask you to pay attention to the Rule: "Penetration is prohibited." That is, based on a literal interpretation, if it were possible not to break through the guard at the entrance to the Teleport (Underground) from your spawn point, it would not be considered a violation (not breaking through the guard at the entrance to the Teleport (Underground), since the guard at the entrance to the Teleport (Underground) is located on the spawn point from which the Player leaves, but not breaking through the guard on the other side of the Teleport (Underground) - I consider unacceptable, because not breaking through the exit from the Teleport (Underground) is identical to the concept of "penetrating another spawn point" without breaking through the guard of that spawn point, i.e., it entails a violation of the Rules.
Here, of course, the argument has turned into an argument for the sake of arguing :) But according to your logic, it turns out that if I play, for example, as Castle and go to the Snow map, and there are two guards, one of which stands strictly on the grass and the other strictly on the snow, then it turns out that it is not necessary to hit the grassy guard, but it is necessary to hit the snowy one. Is that correct? But this contradicts your own position that you cannot hit the far guard without breaking through the near one :) In short, you can break your head over this, there is an obvious gap in the rules. While I think about it, it would be absolutely logical to allow breaking through any one guard in any case to pass to another spawn point (in this place) - IMHO, this would be clear and fair.