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#1655
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Wlk777
It would be interesting to know the opinions of other members of the AC on this issue, as opinions are currently divided 1-1. Frankly, I think it's completely illogical that if one player travels along a road, they are allowed to attack one guard, while another player, using a teleport, is required to attack two. Pavel, your interpretation of the rules is quite peculiar. You used to say that if there are several guards scattered around, you can't attack the far one without defeating the closer one first. I'm sorry, but I don't think many people will agree with you. In my opinion, it should be simple: defeat one guard, and you have the right to pass.

Yes, perhaps I am interpreting the rules too literally.
Regarding the far and near guards, I expressed my opinion that if there are several guards at a spawn point, one of which is located before entering another spawn point, and the other (others) are located within the territory of another spawn point, then I believe that the guard at the spawn point from which the player is leaving should be defeated. But my personal opinion does not affect the resolution of controversial situations, since the Rules state - "any guard can be defeated," and naturally, when resolving a dispute, I will be guided by the Rules, not my personal opinion, and I allow that a player may enter the territory of the spawn point from which they are leaving.
С истиной где-то рядом...





Лето 2010.

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