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When teleporting, the player ends up on a different respawn point, and according to the rules, it is forbidden to enter neighboring territories without breaking through the guard. That is, according to the current rules, in your example, it is not allowed to enter without breaking through the guard.
Wait, but if there is no teleport, but there are 2 guards, one standing on grass and the other on snow, then according to your logic, after breaking through the grass guard, I should also attack the snow guard, because I "ended up on a different respawn point." Something doesn't seem right....