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Team Tournament Reports (Spring 2010)

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#216
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6th turn "Roasting" - "WITCHES"

scorp (red, Tawet, Aina, Solmir) def AYMAN (blue, Castle, Valeska, Mephala) 2cm4d(3), 137

114 - scouting from the native spawn revealed the plan for the game: a 5th-level town in the treasure and part of the blue spawn, with a previously captured barbarian secondary town.
116 - finally found a mana fountain for Solmir (0055).
117 - 1000 gold and 1-3 creatures in the fort, bears in the secondary town, and two reserves.
121 - fountain break-in in the reserve without ultimate units, 2-4, turned out to be 3 angels with the help of 2 chain lightning spells - 33 griffons from 150, buying back in the native town and for the 5th-level artifact)), along the way +5 spell for looting.
123 - the generator messed up, and I overused mana/only 17 left - 20 is needed for lightning, guarding the town, looting, ultimate liches, in the army: 3 bears and 9 ultimate birds, 90 ultimate gremlins, spell 12/ - therefore, 3 days on the road to get 20 mana! Along the way, I cleared a portal from both sides into another treasure.
126 - liches under 50 have to be spent on lightning, but it could have been spent on DD, break-in, and to the fountain.
127 - finishing off the 3rd reserve with an explosion, again a fountain.
131 - stable, scout repels +5 town, Solmir at the fountain.
132 - 300 mana, towns: 5th level and +5 knowledge to the scout - 100+ mana /for the 3-4 reserve with ultimate units/, and Solmir broke into the native town and flew to the opponent on an ultimate gargoyle.
133 - 3 more angels were taken, army and artifacts were transferred, Solmir 2 2 12 (300): 6 angels, 5 bears, 12 ultimate birds, and 30 ultimate goblins - the rest cannot be bought, I'm taking the red stoic.
135 - the last castle.
and 137 - FB at Mephala (10 11 3 5: 5 angels, 4 champions, 29 grand archers, 31 marksmen, 36 pikemen) no magic limit and no chance against magic.

Thank you for the game

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