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6th turn "Roasting" - "WITCHES"
scorp (red, Tawet, Aina, Solmir) def AYMAN (blue, Castle, Valeska, Mephala) 2cm4d(3), 137
114 - scouting from the native spawn revealed the plan for the game: a 5th-level town in the treasure and part of the blue spawn, with a previously captured barbarian secondary town.
116 - finally found a mana fountain for Solmir (0055).
117 - 1000 gold and 1-3 creatures in the fort, bears in the secondary town, and two reserves.
121 - fountain break-in in the reserve without ultimate units, 2-4, turned out to be 3 angels with the help of 2 chain lightning spells - 33 griffons from 150, buying back in the native town and for the 5th-level artifact)), along the way +5 spell for looting.
123 - the generator messed up, and I overused mana/only 17 left - 20 is needed for lightning, guarding the town, looting, ultimate liches, in the army: 3 bears and 9 ultimate birds, 90 ultimate gremlins, spell 12/ - therefore, 3 days on the road to get 20 mana! Along the way, I cleared a portal from both sides into another treasure.
126 - liches under 50 have to be spent on lightning, but it could have been spent on DD, break-in, and to the fountain.
127 - finishing off the 3rd reserve with an explosion, again a fountain.
131 - stable, scout repels +5 town, Solmir at the fountain.
132 - 300 mana, towns: 5th level and +5 knowledge to the scout - 100+ mana /for the 3-4 reserve with ultimate units/, and Solmir broke into the native town and flew to the opponent on an ultimate gargoyle.
133 - 3 more angels were taken, army and artifacts were transferred, Solmir 2 2 12 (300): 6 angels, 5 bears, 12 ultimate birds, and 30 ultimate goblins - the rest cannot be bought, I'm taking the red stoic.
135 - the last castle.
and 137 - FB at Mephala (10 11 3 5: 5 angels, 4 champions, 29 grand archers, 31 marksmen, 36 pikemen) no magic limit and no chance against magic.
Thank you for the game
scorp (red, Tawet, Aina, Solmir) def AYMAN (blue, Castle, Valeska, Mephala) 2cm4d(3), 137
114 - scouting from the native spawn revealed the plan for the game: a 5th-level town in the treasure and part of the blue spawn, with a previously captured barbarian secondary town.
116 - finally found a mana fountain for Solmir (0055).
117 - 1000 gold and 1-3 creatures in the fort, bears in the secondary town, and two reserves.
121 - fountain break-in in the reserve without ultimate units, 2-4, turned out to be 3 angels with the help of 2 chain lightning spells - 33 griffons from 150, buying back in the native town and for the 5th-level artifact)), along the way +5 spell for looting.
123 - the generator messed up, and I overused mana/only 17 left - 20 is needed for lightning, guarding the town, looting, ultimate liches, in the army: 3 bears and 9 ultimate birds, 90 ultimate gremlins, spell 12/ - therefore, 3 days on the road to get 20 mana! Along the way, I cleared a portal from both sides into another treasure.
126 - liches under 50 have to be spent on lightning, but it could have been spent on DD, break-in, and to the fountain.
127 - finishing off the 3rd reserve with an explosion, again a fountain.
131 - stable, scout repels +5 town, Solmir at the fountain.
132 - 300 mana, towns: 5th level and +5 knowledge to the scout - 100+ mana /for the 3-4 reserve with ultimate units/, and Solmir broke into the native town and flew to the opponent on an ultimate gargoyle.
133 - 3 more angels were taken, army and artifacts were transferred, Solmir 2 2 12 (300): 6 angels, 5 bears, 12 ultimate birds, and 30 ultimate goblins - the rest cannot be bought, I'm taking the red stoic.
135 - the last castle.
and 137 - FB at Mephala (10 11 3 5: 5 angels, 4 champions, 29 grand archers, 31 marksmen, 36 pikemen) no magic limit and no chance against magic.
Thank you for the game