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The battle against Kujin is one of the most difficult in this mission. The easiest way is to take Zehir's Claw (after the mandatory battles against Wolfsten and Frida). Another option is to replay the second and fourth missions of the second campaign (as the Barbarians) and develop Kujin as follows: Leadership (Empathy), Education (Wrath of Fire), War Cry (Roar of Fury, Mighty Roar), Anti-Magic (Curse, Weakness, Hold), Defense (Evasion, Resilience, Damage Reduction). Then, in the battle, the chieftains rush the goblins (so that they have time to disrupt the enemy hero's spell), and Kujin scares the enchantresses (preventing them from controlling the chieftains or shamans). Sometimes, "Empathy" allows Kujin to cast "Frightful Roar" in time and deal damage with "Wrath of the Horde." The shamans alternately slow down the dogs, horses, and enchantresses (while the chieftains rush either them or the goblins – watch the action turn indicator carefully). We sacrifice the wyvern at the gate – it is important to create a crowd there so that the dogs/horses do not have time to run out from behind the walls. In general, it's approximately like in this replay:
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