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Heroes of Might and Magic I Tournament Edition

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AlexSpl
In the hero palette, there are two small ranges of colors (shades of red and blue) that the game interprets as dynamic, meaning they change color over time. For example, the waves on the splash screen are implemented using such dynamic colors.
It's not entirely clear how to implement these dynamic pixels (as an image) into the game.
AlexSpl

I can help with describing the bug with the obelisks. In the original game, visiting each obelisk reveals [48/N] pieces of the puzzle map, where N is the total number of obelisks. Thus, the number of undiscovered fragments is 48 - N * [48/N]. As a result, in some cases, more than 20(!) fragments may not be revealed, and, as you have already understood, reloading the game does not guarantee that the entire puzzle map will be revealed, despite what is stated in the Reference.

Thank you! The Reference states that:

A player who has visited all the obelisks may not see the entire map with the treasure revealed! In this case, it is recommended to replay 1 game day, after which this bug usually disappears.
or 2 days:o, the bug disappeared after that for me.;)

Ben is having great difficulty with the other descriptions of restrictions and bugs. Everything is mixed up in his head, he can't organize everything, maybe we can discuss each point separately and agree on it?
And then, we'll update the entire section.:smile03:
I would be very grateful.;)

P.S. I see now that a lot needs to be reworked, I've been trying to start for two days, but in vain... I even printed out the section and started correcting it with a pencil, but still, I don't like what I'm getting:(. And I also need to introduce a subsection, indicating the differences between the game versions.

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13: