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>Tournaments: Treasures of the Sands

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#254
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WHY did you change the rules?
Initially, because the Philosopher argued that some inconsistencies existed with the actual duel mechanics. It's unclear where the Philosopher was when the tournament hadn't even started, but the rules had already been announced. Nevertheless. And I also went to meet the participants, as some arguments were put forward, such as "chaining is random and bad, we don't want it, change it."
Also, two super-brains of our time made a move, under the code name "we don't care about the rules," which contained elements of propaganda and active political and military actions.
There wasn't much choice: disqualification or changing the rules.

I understand the indignation, but, Padme, you're wrong. Everything can be played calmly; if there was a better option, I would have chosen it. Writing separate rules for each game is also highly questionable. You choose first in more games because your cards have better heroes in total, against whom it is much harder to find counter-heroes, etc.

Personally, I'm not rushing anyone; you can play even on the 10th in the evening.

6 games are impossible because it will potentially result in an even number.

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