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06.05.2010 GoD(red, Rampart, Ivor, Kyrr) def bijho(blue, Castle, Valeska, Valeska), 2SM4d(3), 132

We took 111 each and set off.

The map gave slow roads.
But Kyrr was immediately in the tavern, so I decided to play.
On the first week, I took the external dwelling of elves and a secondary Conflux.
Home: 1,3,4,5,6 in the Castle.

On the second week, Kyrr, already with Expert Earth and Tactics, breaks into the enemy's base, learns Slow.
A scout pony explores the adjacent Conflux; there are 2 Griffin Conservatories — Kyrr happily devours them — totaling 6 angels = 3+3.

Then a base break-in, a few visitations, leveled up Tactics and Defense.

On day 131, Kyrr stands at the road junction before ГО — 20-49 Hydras.
On the same day, an enemy scout pony with the main army appears.

Day 132 — Kyrr breaks through, losing a few fairies, destroys 30 Hydras, wipes out the entire enemy main army with Tactics, uses Expert Earth to determine the path, and runs.

Along the way, meets Valka with the remaining main army, which nevertheless managed to escape with a single Griffin.

But blue threw in the "white flag"...

MANY THANKS TO ANDREW FOR AN INTERESTING GAME UNTIL HALF PAST FIVE IN THE MORNING!!!-))))))))))))))))))))))))))))))))))

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