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Tournaments hassles HMM II

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#330
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Ergon
We could try something like a mini-arena – for example, gather an army of 10,000 units with one hero in the shortest possible time, or assemble the largest army in 7 days, gain 50 units of stats with artifacts in the shortest time, or something related to resources. Alternatively, we could create a quest-based scenario with many tents and puzzles. And we could easily limit the map size to M.
There is one problem. Qwerty has already made changes to the strength of some monsters in the Heroes2infoalfa file. The fact is that the strength of several monsters, as stated in most sources, does not correspond to reality. I don't yet have the ability to check the strength of EVERY monster. The Heroes2info alfa file from Qwerty has not yet been published (reportedly, it was almost ready in June 2008, but the process slowed down later).
In this regard, it is probably not entirely correct to calculate the army strength based on tables. I understand about the loyal squad of 5,000 units on the map for testing, but this is already quite laborious.
The option "assemble the largest army in 7 days, gain 50 units of stats with artifacts in the shortest time, or something related to resources" is very appealing to me, and I will consider it.
I am actively considering the option "Alternatively, we could create a quest-based scenario with many tents and puzzles. And we could easily limit the map size to M" at the moment. However, there are some difficulties here. The language of the map and save file... After all, if we are dealing with barriers and tents, players using the English version may have problems. But we will play on all versions older than 2.1 anyway. But in principle, I am currently actively thinking about a tournament with no rules on a map of size M, with the goal of quickly finding the main artifact. We could also add a quest to it.

Орден Фениксахаризматический :) лидер