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Guys, considering the incredibly long playtime for a single game, why did people start playing on Large or Huge maps instead of, say, Medium?
There are templates for Large maps, and they are played at 130 percent (using a chariot), which creates panic and imbalance. In terms of balance, one player has only one path to secondary resources, while the other has all paths open. Panic is more interesting because there is at least one path between the opponents.
P.S. This is just my opinion.
A long time ago, when I started playing online, I played a 2v2 game with 3 dragons and 3 dungeons. The map was Medium+. My opponent suggested recreating the game, but I said I was happy to continue. My opponent captured my capital on day 113, and I took a restart.