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#109
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Wicc
At the 2-minute mark, you can pause in battle long enough to get unlimited time to study the map.

And with chess clocks, you can pause when making a move.

Here, you need to approach it from a different angle – limit the possibilities for viewing.
Could it be made so that in Wargame, the turn transition is like in SOD?
And so that with chess clocks, if an opponent pauses in battle (and their time runs out), the time goes into the negative and transitions to the next turn (turns)?

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