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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

#186
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Toganash
Question to the developers: why did you decide to assign antimagic to the fire magic school – this significantly reduces the appeal of earth magic, considering that it’s not just difficult to obtain, but the explosion doesn’t come early enough, meaning that there will already be ways to counter it, such as a sphere, a cloak of resistance, or antimagic itself, or a resistance skill. Maybe I’m wrong – correct me if I am.
As Satyr correctly pointed out, antimagic exists in all schools of magic. Earth magic still remains a very strong skill: shield and stone skin, slow, explosion, and resurrection.
With the guild restructuring, finding slow usually doesn’t pose any problems. And cloaks and spheres are usually prohibited by the rules.