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Werewolf - ND: killing... infects them with lycanthropy, i.e., they become werewolves (lycanthropes). New werewolves only have the "rage" ability and can be cured by a priest.
Mad Scientist - ND: 50% chance to kill or turn into a zombie (such zombies retain all the abilities and NDs they had, and they can use them at will, but they can only vote during the day on the scientist's orders).
I couldn't find anything about this. Can cursed players perform 2 actions on day 1? Does this mean there's a chance for them to make 2 kills at night? :eek:
I find this hard to believe :)
Added 36 minutes later
Nebo, Gur, and all other townspeople. Humanity in life is wonderful. But...
Peaceful players can't do anything alone in this game. A good peaceful player, in order to help their team, must be active.
A passive peaceful player makes life as difficult as possible for the team. It's easy for the mafia to hide behind passivity. When there are many passive players left at the end of the game, it can be impossible to determine who the mafia are. On the first day, you MUST lynch passive players. With the possibility of 3 mafia kills per night, do you really need that? I urge all peaceful players (and not just peaceful players) not to remain silent ;)