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Reports on online games and their confirmations (Spring 2010 season).

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#377
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13.04.10. OUTLAW (red, Inferno, Kalh, Tamika) def wariator (blue, Stronghold, Dessa, Dessa), 8xm12a, 2-2-2
The game provided an incredibly advantageous start: a wealth of resources underfoot, not counting the money-generating buildings, 2 imp lairs, and 2 dog dens. I painted everything on the first day, built a 1-6 building with a Stronghold. On the second day, I upgraded imps, pits, and dogs, and the game took off. I summoned skeletons and demons, and along the way, I acquired boots and +10% to necromancy; Tamika leveled up nicely. In the capital, I built 5 Great Monuments (on the 4th - resurrection, on the 5th - flight), and in the village, I built 4 Great Monuments, giving teleportation. I trained a mage with experience in wisdom and air magic, who tracked the blue player's movements and, with flight, delivered ammunition. I found a utopia, which turned out to be a maximum-level item (sword +12, +3 all, critical strike chance). I flew to the blue flags and mines. I got a little lost, descending into a basement where I checked an empty utopia that Dessa had already looted. I teleported back to my territory and began systematically capturing cities with the goal of trying to lure Dessa out through teleportation. I took shackles from the purple Necropolis, and in the graveyard, I received a golden bow for the 90th-level magi. Then, Dessa emerged from the orange respawn point onto the contested territory. I teleported to the nearest village and spent the night with shackles and a critical strike chance. Dessa attempted a march towards my capital but didn't make it. She immediately surrendered. Against the accumulated army (mostly stacks of 110+ imp hounds, a large number of skeletons, and demons), Dessa had no significant arguments to offer in a final fight.
Thank you for the game!!