12 round Team of the clan "From Many One" - Team of the clan "Vampires"
Decontaminator (red, Rampart, Kyrre, Kyrre) def Blackpoint (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 127
We took the rest at 111.
Roads are slow, Dwarf Cottages are not built, in the tavern there are Elshar and Rashka, there are 5 free elves.
111. Building elves, found a sawmill. Kyrre breaks through some blocks, gives the gold and runs to the upgrade +1 attack. 4 heroes.
112. Building Grand Elves. Kyrre breaks through something else and finds a metro behind the flies. Scout heroes gather freebies and haul elves for upgrade.
113. Building Silver Pegasi. Kyrre breaks through the metro on both sides, but underground there is almost immediately a fork with gr. Harpies and Buramins. Kyrre takes a stack of Centaurs, runs to the observatory. No goodies yet, but there are 12 Grand Elves — I don't take the rest.
114. Kyrre reveals the observatory — GO is not on the road! The road leads to up to 50 Evil Eyes on mud, there is a Griffin Conservatory behind the Gnolls and a Dwarf Cottage behind 100+ gr. Gremlins. Scout heroes found a Dwarf Cottage behind up to 50 Dwarves on their own respawn. Kyrre runs into the metro, breaks through Buramins onto the lava and visits the experience pillar. We build Dendroid Soldiers and haul them to take the Dwarf Cottages.
115. Kyrre goes back up, clears the Dwarves, but falls slightly short of their stockpile, runs to the defense upgrade. Scout heroes collect gold and resources. We build Unicorns.
116. Kyrre takes a minor Dwarf Cottage and runs to the little eyes on mud. We build a Citadel. Unicorns are recruited and go to Mom.
117. Kyrre breaks through the Evil Eyes, Gnolls, gr. Gremlins with the loss of 2 Grand Elves, the remains of Centaurs, a few Dwarves and Silver Pegasi, checks the Dwarf Cottage — max with gr. stack, runs further along the road, alas, not on haste. At home after long hesitation we build Dwarf growth.
121. Kyrre is still running along the road to the secondary, finds a Dwarf Cottage behind up to 100 Zombies and a Crypt. At home we build a market.
122. Finally Kyrre takes the Necro secondary, builds a mage guild there and stays for speed and mana regen. At home we finally buy the 5th hero, try to build a chain. Checking the Griffin Conservatory — 2 with gr. stack. Revelation showed that at this time Shakti could have broken into my respawn and it would have been GG, but the blue player breaks through to their own secondary in another direction.
123. Kyrre — Crypt for 5 rags, a minor Dwarf Cottage for 20 with an upgraded one, and runs to the sword +3 found by a scout hero. There's still no chain from home. At home we recruit Dwarves, in the secondary — a tavern.
124. Kyrre takes the sword and just barely doesn't reach the major Dwarf Cottage. At home we upgrade Centaurs. Scout heroes bring Unicorns, Captains, Dendroid Soldiers and Grand Elves and speed up Kyrre.
125. On the turn replay I see the blue player clearing gr. Harpies (they were a few steps from their capital) and running past the metro to the respawn, which was guarded by Dendroid Soldiers. Kyrre takes the major Dwarf Cottage almost without losses, with the loss of Dwarves and a few Dendroid Soldiers, Captains — the Griffin Conservatory. At home we upgrade Silver Pegasi. 6 heroes.
126. Exchange of scout heroes. Kyrre breaks the blue player's chain in the metro.
127. Kyrre is attacked by a kamikaze scout hero with a bunch of junk, kills 1 Grand Elf and 2 Captains. Kyrre takes the Inferno secondary from the blue player and levels up there. On their turn the blue player surrendered.
Thanks for the game and the experience.
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