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In my opinion, the issue isn't the number of spells. In Heroes of Might and Magic IV, there were many spells that essentially duplicated each other. This is where the quantity comes from (General Blessing, General Slow, etc.).
And what's the point? Most of them were generally ignored...
Few battles last long enough to try out most of the spells. I only had to experiment with spells when capturing a city (and even then, not always).
Perhaps the new magic system only seems so limited at first glance... I at least hope so.
And what's the point? Most of them were generally ignored...
Few battles last long enough to try out most of the spells. I only had to experiment with spells when capturing a city (and even then, not always).
Perhaps the new magic system only seems so limited at first glance... I at least hope so.