Frankly, your victory shouldn't be in doubt, not only because of the huge number of Paladins, but also due to the, in my opinion, incorrect selection of units in the undead army. I find it hard to understand why he needs Banshees (the correct choice would be Harbingers), but because of this, you can safely cast "Antimagic" first on the Paladins, and then on other controlled/berserked units. Besides, Adepts can also remove control with their "Purification" spell, and there's also the area-of-effect "Dispel" (although it won't remove "Berserk"). So, develop your knight's skillful Light magic, and into battle!:smile13: :smile13: :smile13: :smile13:
The catch is that on a large map and with 2 castles, there was no Antimagic. And Dispel and Purification were ineffective half the time because his magic skill was 1.5-2 times higher than mine (this is always the case, as it's his main skill + education). And his hero was constantly moving around... every 4-5 turns, and I just couldn't keep up.
He casts control, and then my cavalry moves, and he eliminates 1 unit (of monks), then the second unit, and so on....