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#85
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Round 2: «3 Demolished Towers» vs «KNIGHTS OF THE APOCALYPSE»:

wowa (Castle, Valya) def Hermit (Swamp, Taz) 137@8mm6a, medium roads

the bastard rmg added fuel to the fire by cutting the opponent off from their own computer: the blue player's path to the green player went through my adjacent zone
but this played a cruel trick on Valya: having incorrectly determined where the opponent was, she left it to rampage just at the moment when Taz decided to pop out of the respawn, the mana pool was sitting right there on a silver platter :(

however, the captured green Conflux decided the outcome later: the computer kindly built a city hall, and the daily income was 5K plus change against 500 (or 850, there was a treasury apparently) for the opponent
as a result, after losing 4 FF, on the 5th I drove Taz away, and there wasn't a 6th: the opponent simply had no army left :)

the game gave a pre-built 2nd level, immediately Valya rushes from the respawn into the elevator; downstairs, a block of lousy mummies behind the archers' external dwelling :) the chain doesn't have time to upgrade them, so I spend half a day on a pillar and +1 to defense, but even with the bonus, the mummies went down with a creak – the terrain didn't let them spread out much, and the underground bonus wasn't great either
upstairs are ogre mages, then a fork, a necropolis village in the swamp, and meanwhile in the underground near the external dwelling, a mage from the brown Dungeon appears – but it's too late to turn back, we're already on the grass and on turn 117, with the last move, we take the green Conflux, where not even the Air Elementals are built, but the computer set the income to 2K))))) back home, there are horses and griffins in the Citadel
at the week's turn, trouble: after the attack and the computer's death, Valya splits :(
I had to re-move the opponent; just in case, I move Valya out of the garrison – all's fine, but the computer doesn't attack, forcing Valya to run after it instead of splitting at home; well, there's no real point in splitting further anyway
while Valya heads to the center, the respawn gets cleared, and on turn 124, the armies merge – just enough for a couple of battles, one of which is killing a cheeky brown mage)))))) then comes the rampage, resulting in both the main hero and the lout with the remains of the mana in the tavern (even though I couldn't kill anything properly, it's a bit more pleasant to buy off with basic diplomacy, and it's good that Valya didn't get wiped, though if needed, there was Alkin 6th level with expert Air magic)))

well, then – maneuvers considering the advantage in economy and growth
I buy back at home and stand in the teleport – if Taz comes to me, I'll kill everything that shoots or flies, and he won't take the castle; then I'll re-sack the mana ;)
but he jumps there as a lout, runs away; the blue boss himself turns away to clear the underground
Valya, meanwhile, brazenly heads to his home, baiting another exchange – why he didn't attack, I don't know, maybe he couldn't reach in time, despite the log
in short, on turn 131, we take his castle (with a hydra external dwelling nearby)
the economy allowed buying everything there, but we simply didn't have enough resources for the Castle – after the ill-fated rampage, I had to trade hard
I put Valya at the gate with the Castle's mana pool and flies; in the swamp Citadel, there's a Conflux mage with a swamp army))
on turn 132, Taz arrives, having gathered a few ducks and an artifact for spell power in the underground
Valya didn't have to buy off – first, there wasn't enough gold, even after trading, and then the basilisks stoned the horses, the flies were killed by mighty shooters, and the Pokémon could be taken apart or also stoned – I just run away
then a long fight for the castle, but the shooters decided it even before the walls were smashed :)

but the victory was pyrrhic: Valya buys back at home with the new growth; at the Conflux, herring are being sacked from 2 external dwellings; Taz has nowhere to get an army except from tavern heroes and the hydra external dwelling
then we fought once more: Valya blocked the path, Taz attacks with a couple of hydras, the remains of basilisks after the assault + from Bron and junk from a hero from the ramp: although the hydras were killed with terrible effort, and the shooters were mighty, when the last hydra had less than half HP left, the armored hero runs away (maybe he wanted to buy off, but the cannon didn't let him)

next turn, 30+ shooting herring from the Conflux arrive; by the familiar route, Valya runs into the blue territories – there's absolutely nothing to meet them with; the opponent surrenders

thanks to him for the game – it turned out exciting and instructive; we'll be counting on generator bugs))))

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