Fast roads and ГО on no-road were generated. From 112 with the lookout I observed Moner's movements in the south in the mud. On week 1 I took a crypt, native secondary hero, painted an external dwelling of lizards, 2 Wasps. From artifacts: chain +4, clover; Tazar only level 4, skills: Pathfinding, Archery, Earth. At home: levels 1-4,6 in the Citadel, in the secondary: Wasps in the Fort. On 121 Tazar takes a Dwarf Cottage at 15, Grinya with 60 nomads takes an Ogre Shield and a crypt with a Skull Helmet. Tazar crashes home; on 122 upgrade lizards; Crag takes 2 Medusa Dwellings (max and at 6); on 123 upgrade Wasps; Tazar with 9 Gr. Nagas takes a chest for 10k experience. On 124 the chain takes a Barbarian secondary in the north, there also a Dwarf Cottage and a Medusa Dwelling at 6; on 125 everyone back; Tazar with advanced Slow and Power 2 takes a low-level Griffin Conservatory, losing various junk and a couple of Wasps. On 126 the chain takes a Naga Bank mini on the rocks; Tazar is boosted near the Hydra external dwelling, with a Dragon Utopia next to it. Plans: capture the Hydra external dwelling, build them in the castle, check the Dragon Utopia for a stack of Pit Lords, and take it on 131 if 1-2. But on the same day, Moner appears in the mud and boosts on birds not far from the border. Plans change; Tazar only manages to paint the Hydra external dwelling with 30 Manticores and crash into the Pit Lords home. At home: levels 1-6 in the castle. On 127 Moner breaks through, sees Tazar in the castle, and tries to run to my secondary. On 131, without growth for 3 weeks, I attack; Tazar level 12, 7-14-3 (50), Moner level 11, 8-10-1 (19); I managed to completely block the lizards and force the opponent to move forward. Thanks to Vladislav for the game!
Fast roads and ГО on no-road were generated. From 112 with the lookout I observed Moner's movements in the south in the mud. On week 1 I took a crypt, native secondary hero, painted an external dwelling of lizards, 2 Wasps. From artifacts: chain +4, clover; Tazar only level 4, skills: Pathfinding, Archery, Earth. At home: levels 1-4,6 in the Citadel, in the secondary: Wasps in the Fort. On 121 Tazar takes a Dwarf Cottage at 15, Grinya with 60 nomads takes an Ogre Shield and a crypt with a Skull Helmet. Tazar crashes home; on 122 upgrade lizards; Crag takes 2 Medusa Dwellings (max and at 6); on 123 upgrade Wasps; Tazar with 9 Gr. Nagas takes a chest for 10k experience. On 124 the chain takes a Barbarian secondary in the north, there also a Dwarf Cottage and a Medusa Dwelling at 6; on 125 everyone back; Tazar with advanced Slow and Power 2 takes a low-level Griffin Conservatory, losing various junk and a couple of Wasps. On 126 the chain takes a Naga Bank mini on the rocks; Tazar is boosted near the Hydra external dwelling, with a Dragon Utopia next to it. Plans: capture the Hydra external dwelling, build them in the castle, check the Dragon Utopia for a stack of Pit Lords, and take it on 131 if 1-2. But on the same day, Moner appears in the mud and boosts on birds not far from the border. Plans change; Tazar only manages to paint the Hydra external dwelling with 30 Manticores and crash into the Pit Lords home. At home: levels 1-6 in the castle. On 127 Moner breaks through, sees Tazar in the castle, and tries to run to my secondary. On 131, without growth for 3 weeks, I attack; Tazar level 12, 7-14-3 (50), Moner level 11, 8-10-1 (19); I managed to completely block the lizards and force the opponent to move forward. Thanks to Vladislav for the game!