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#48
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Sacrifice

The world in which I was an Emperor and a tyrant has been destroyed. Not in the literal sense, but cleansed of all life. I walk across the battlefield and observe thousands upon thousands of corpses.
"My destructive activities, my experiments – it all went too far, Zizix."
"This was inevitable, master, any empire will eventually fall," my imp familiar replied, "Hey, look over here!"
We found an emaciated, hunched old man. He was gasping and couldn't stand.
"...", I uttered a healing spell, and helped him get up.
"Well, it seems you will, after all, be my salvation, mage."
"I am not anyone's salvation. I am a pawn of Death itself!" I replied dramatically, raising my hands.

The old man's name was Mitros, and he joined us. In essence, we didn't care where to go. We used a portal and transported ourselves to another world. A world untouched by destruction, as it seemed. An island on which five monuments were located, hung directly above the abyss. I appealed to the gods of this world and asked them for refuge for a weary fugitive. And they became interested in a skilled sorcerer, capable of doing some work for them.
From the squabble and exchange of pleasantries, I was able to form some idea about them. Whom should I serve? Persephone, the goddess of life, staging battles and crusades "in the name of justice"? Charnel, the god of death, enjoying the torments of his own followers? James, an earthworm, incapable of seeing beyond his own nose? Stratos, the lord of the air, full of cunning and guile? No. And no, and no, and no. I turned my gaze to Pyro, the god of fire.

Persephone harbors resentment towards him for the fact that he angrily destroys her forests. What nonsense? It is necessary. Factories will be built in place of these forests, bringing scientific progress and technological prosperity. I will have to go there, to the domain of life, and seize the Davenwood.

Immediately, a scout bird returned to us and reported that there was a village straight ahead, with several exits. One is guarded, the other is not. There were no problems. I placed manaliths on the mana fountains and advanced with a small detachment. The good people in the village greeted me and talked about the weather. They knew nothing. And then I met a slippery fellow named Festus, a "gnome." He immediately grasped the general concept and eagerly joined us, rubbing his hands and anticipating how he would build sinister mechanisms for Pyro.
Finally, we passed several houses on the outskirts and entered the village, where we were met by a druid.
"This land is now under the jurisdiction of Pyro!" I announced to the assembled residents. "Those who swear allegiance to him may go. Those who disagree will be punished."
Unfortunately, the people turned out to be short-sighted. The druids attacked me, but they could not do anything. I had to kill them all. However, their death was not in vain – it replenished the number of my souls, which I could spend on summoning new warriors.
For the sake of interest, making a detour and scouting the territory cut off by the river, I stumbled upon another tiny settlement of several houses. These people did not want to have anything to do with me and simply stood aside. I felt some regret, inhaling the unpleasant smell of their burnt flesh – the result of my spells, when suddenly Charnel himself addressed me.
"You staged a massacre among the peasants without any particular reason, it was so funny! I like you, sorcerer," he said, offering me his modest gift – a blessing. I had a choice between the amount of mana and resistance to damage; I took the latter. This was a secret task in the mission.
Finally, we reached a particularly large tree, which even had a face. Some kind of another of the Great Ancients, the goddess of life. It was guarded by druids and rangers. The rangers could shoot down my firebird units in seconds, so I had to unleash melee units on them. That gnome from the outskirts also helped – his cannon fires at a long distance.
And then we burned the tree; it tried to say something, but it couldn't. Davenwood is ours!


1) In fact, these are buildings with portals. During the game, you can complete quests for different gods, although some will eventually get offended. From left to right: Persephone, James, Stratos, Pyro, Charnel. Unfortunately, there was no angle to capture the altars in their entirety.

2) My first grotesque warriors. In general, the design of the creatures resembles the dream of an Arandor drug addict, but it can be very cool. The bird spews flames. It deals excellent damage, and melee units cannot do anything to it, although archers shoot it down in an instant. The little man is a typical cultist; he throws tiny fireballs and has an ability for very fast running, which consumes mana. The shots of all creatures also consume their mana, by the way, so it is better not to leave them alone for too long. The freaks on the right are melee units. Kind of biomechanical creatures. Two on top, strangely, are hammers with which they beat. A fairly strong melee unit without abilities, which explodes upon death. A hoarse and raspy voice. And it also reminds me a lot of Soviet artillery towers from original war.

3) These freaks run after me all the time and transfer mana from the manaliths. Three are enough so that I don't deny myself anything.

4) The gnome near his house. In the background is my base – the altar. If it is desecrated, and I am killed at that moment, it's game over. The same applies to enemy mages.

5) A benignly smiling burning tree. I thought I had captured the fire of the birds in the screenshot, but no. But the shot at the top is the gnome's.



P.S. There will be fewer of them later.