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Kolobok (Necropolis, Lucy, Red) lost to dwp (Magic, Narhiz, Blue) with a score of 231 M3.
We agreed on a random map and factions.
Overall, it wasn't the worst outcome.
I immediately started developing two heroes. Narhiz into Light and Hafiz into Chaos.
But the zones were huge, with no roads or neutral creatures. By the end of the second week, I was level 13 and started taking risks. I lost Hafiz, then another mage. Narhiz, even with his scouting ability, couldn't find the exits from the lairs. One was hidden in the farthest corners from the entrances.
In the end, I thought I had lost. I retreated home at the end of the fourth week with level 19. I bought myself out and, without even using a portal, made a run for the Treasury.
There was no time to waste. Even through the nearest entrance, it was a week's journey to the Treasury. And I ended up in a zone with a Necropolis player. The simultaneous turn ended.
I could already see the entrance to the Treasury and a Necropolis creature nearby. I attacked the Treasury at the end of my turn, with about 70 mana left. Lucy followed me and attacked.
Although I had enough money to buy myself out with a full army, I decided to deploy everyone and inflict maximum damage first.
In the end, the difference was significant, and I didn't have the right artifact.
That word hurt.
I still don't understand why the Necropolis player fell so far behind.
Thanks for the game