Skip to content
User Avatar
#354
Auto-translated
Nightmare Vendor's Shop

Setting based on the songs of Korol i Shut.

Townsfolk
Victory condition: no ghouls, warlocks, maniac, or jesters remain.

King – an old, wise king who arrived in the town incognito.
PS1 “King’s Voice” – during daytime voting, a vote counts as two.
PS2 “Blue Blood” – cannot be executed.
Status – Human, believer.
Group - King and retinue.
Recruitment - Yes.

Musketeer – a young soldier in velvet clothes. A fencing master, a ladies' man. Chosen by the king as his personal guard.
ND “Royal Musketeer” – protects the chosen player, kills attackers with a 50% chance.
Status – Human, believer.
Group - King and retinue.
Recruitment - Yes.

Inquisitor – a taciturn, gray-haired monk with a cross and in black robes, living in torture dungeons.
ND1 “Torture” – blocks the player’s ND, DD, and daytime voting.
ND2 “Burning of Heretics” – kills. Can only kill players with the “heretic” status who have been verified by a priest.
Status – Human, believer.
Group - Church.
Recruitment - Deadly.

Holy Father – a priest of the local church, regularly holding sermons.
ND “Sermon” – checks status (believer/heretic).
Status – Human, believer.
Group - Church.
Recruitment - No.

White Mage – a blind old mage who has perfectly mastered healing and alchemy.
ND “Healing” – revives a player killed that night, cures curses.
Status – Human, believer.
Group - None.
Recruitment - Yes.

Townsman (x3) – an ordinary town resident.
Status – Human, believer.
Group - None.
Recruitment - Yes.

Possible roles (not described in the newspaper):
Liberator - frees from all blocks, removes curses.
Analyst - compares statuses.
Seer – determines affiliation with humans/non-humans.

Forest Fiends
Victory condition: no ghouls, warlocks, maniac, or jesters remain.

Vodyanoy – lord of the pond, master of fish, leeches, and frogs.
ND “Power of Neptune” – checks the status of the eliminated player.
Status – Non-human, heretic.
Group - None.
Recruitment - No.

Leshy – a forest spirit, usually appearing as an old man with a club and a smoking pipe.
ND “Guardian of the Forest” – protects the chosen player, dies himself with a 50% chance.
Status – Non-human, heretic.
Group - None.
Recruitment - Yes.

Rusalka – half-girl, half-fish, living in the pond, charms travelers who come too close.
ND “Love Charms” – blocks the chosen player’s nighttime action.
Status – Non-human, heretic.
Group - None.
Recruitment - No.

Fairy – a forest fiend, queen of flies.
ND1 “Reconciliation” – reconciles three players, blocking negative NDs (recruitment, block, kill) directed at each other.
ND2 “Queen of Flies” – reconciles all players for one night. Once per game.
Status – Non-human, heretic.
Group - None.
Recruitment - Yes.

Chort – a forest rogue with horns and a tail, good at making things up.
ND “Pranks” – redirects a random ND.
Status – Non-human, heretic.
Group - None.
Recruitment - No.

Ghouls
Victory condition: no churchmen, warlocks, maniac, ghouls have half the votes.

Vampire – a nocturnal hunter, forced to hunt humans and drink their blood.
ND “Conversion” – turns the chosen player into a ghoul.
PS “Moonlight” – the Vampire’s first kill fails.
Status – Non-human, heretic.
Group - Ghouls.

Ghoul (x0) – bitten against his will, he turns into a ghoul, a loyal slave to the vampire.
Retains his role, but changes the victory conditions, group, and status.
PS “Eternal Curse” – with a 50% chance, his ND does not work.
Status – Non-human, heretic.
Group - Ghouls.

Warlocks
Victory condition: no churchmen, maniac, ghouls, warlocks have half the votes.
One kill per night.

Warlock – a powerful warlock, obsessed with evil. He possesses a rich magical arsenal, and the elements obey him.
ND “Dark Magic” – kills the chosen player.
DD “Warlock’s Doll” – the chosen player’s vote in the day’s results counts as 0, the warlock’s vote increases by the number of votes the target received (3 in the case of stealing from the king, 2 in all other cases).
PS “Death Wind” – when the warlock is executed, he can kill one of those who voted for his execution.
Status – Human, heretic.
Group - Warlocks.
Recruitment - No.

Witch – a simple village girl, in whom a fortune teller saw the ability to cast spells and took her as an apprentice.
ND “Magic Potion” – poisons the chosen player, ignores protection and blocks.
Status – Human, heretic.
Group - Warlocks.
Recruitment - Yes.

Necromancer – a young mage who has read many books on maleficium and mastered the magic of death. Called a “demon” by people, he seeks revenge.
ND1 “Lord of the Undead” – kills the chosen player.
ND2 “Curse” – curses the chosen player for three nights, this player’s NDs work with a 50% chance.
Status – Human, heretic.
Group - Warlocks.
Recruitment - Yes.

Maniac
Victory condition: to remain the only resident of the town (the survival of jesters is possible).

Maniac – an oppressed madman who hates all living things. He will not stop until he is alone.
ND1 “Arson” – with a 75% chance, kills the target and everyone who came to the target that night. Cannot be blocked.
ND2 “Cannibalism” – kills the chosen player.
Status – Human, believer.
Group - None.
Recruitment - Yes.

Jesters
Victory condition: to remain the only residents of the town, possible victory together with ghouls, warlocks, or the maniac.

Jester – a dwarf in a cap with bells, whose calling is to make people laugh. A master of tricks and cunning.
ND “Set-up” – plants clues about the chosen player in the newspaper (clues are chosen by the GM).
Status – Non-human, believer.
Group - Jesters.
Recruitment - Yes.

Joker – a mysterious master of chance, the main trump card in any game.
Applies the role of any of the executed characters of his choice. Does not know the role until it is applied.
Status – Non-human, believer.
Group - Jesters.
Recruitment - Yes.

This is a rough draft, sketched out in three days. Changes are possible.

Criticism is welcome.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!