I still don't understand the idea of time in battles. Let's say I'm in a difficult battle, carefully planning my moves, etc. (and in my case, almost every turn is complex, and often involves multiple actions, where one mistake can lead to a loss or significant casualties).
The cost of a mistake in building a chain of actions or in misinterpreting the information from scouting the land/air is no less than a blunder in battle.
- and then I get distracted in real life (the phone rings, family members ask for something, etc. - there are many situations - remember how I waited for you for almost an hour?). And what should I do? Should I ask for an auto-turn? My opponent might suspect that I'm giving up (and if they compare the saves after the game with the requested auto-turn, the suspicions will only increase).
It's not a good idea, IMO. Regarding unlimited time, it's also debatable - I often play with it and don't see any drawbacks, only convenience, and it takes about the same amount of time. I (and I think many others) appreciate this game for one of its most important advantages: calmness and the absence of the need to make quick moves; otherwise, it becomes closer to a networked StarCraft, where 80% depends on who is faster with the mouse and keyboard and 20% on who thinks better.
However, in tournament games, there are situations where one of the players starts calculating moves so deeply that a turn takes an hour or two. To avoid such situations, time control is needed.
And yes, the speed of thinking and the dexterity of using the mouse and keyboard are also part of the skill.
A typical pose of a typical Heroes player during a game: sitting relaxed, with a gloomy-relaxed gaze, the left hand supporting the chin, the right hand lazily clicking.
While the correct option is: a focused pose, the right hand energetically clicking, the left hand typing on the keyboard (minimizing the number of mouse clicks), the gaze focused and intense. In general, like in StarCraft