The spawn was mediocre; the only option was to go underground, no money. But there's Kaitlin and Jeddite, and Aenain is in the tavern too. In reserve, re 113 - I play
112 - broke through underground, went left - a Griffin Conservatory is visible there, but the path to it is blocked by +50 Evil Eyes for a Pendant of Courage.
113 - 7 heroes, without hesitation I bet a thousand, because both players got a double-build spawn, so no major cash spike is expected; therefore, I'll most likely play without horses.
114 - broke through to the brown player's respawn, Jeddite with Earth magic
115 - the path to the computer's castle is blocked by 20+ Marksmen, no ranged unit, so we look for an alternate route. Aenain frees Cuthbert from prison (reinforcements in spearmen and +6 bows). Jeddite takes an external dwelling of Crusaders
116 - Vala comes running from below with bows and spears. She is killed by Jeddite, and Tyraxor sits in the castle.
117 - there was a lot of hustle, 2 chains from different castles. From the capital, Kaitlin with a Slow scroll to Nimbus (who also has a View Earth scroll). Broghild takes an external dwelling of bows. Aenain positions himself in front of the dwarf dwelling with 20 (wanted to level up Air magic, there was View in the hut), while Jeddite is getting ready to take a crypt and the Griffon Conservatory at the computer's respawn.
1-4 in the Citadel in both castles, only the capital has upgraded bows, and the computer has GM1
121 - little money, only enough to buy the 9th hero and upgrade bows in the computer's castle. Aenain takes the dwarf dwelling - loses 3 Knights, 1 Marksman, and a few spearmen, but instead gets Expert Log! Jeddite takes the previous max crypt - gets Expert Log, Sanya an external dwelling of spears, didn't even check the Conservatory (was ready to take ANY!!! because 28 more bows were being delivered, total = 68. With the money from the dwarf dwelling, Kaitlin buys bows and swords in the capital.
122 - the Conservatory turned out to be minimal :( There's View Earth, Slow. Also, by the way, found a Prayer scroll on week 1!
123 - I go back underground, first to visit the village to the north, then to the Conservatory in the center. Jeddite takes another dwarf dwelling with 20. Aenain has View Air, but only basic Air :(
124 - village of confusion, Hive with 8, Shield +3\3, Meteor Shower scroll. At level 9, the generator tries to give Jeddite Navigation (apparently, to go with Expert Water), but I go against the system - and take VIGILANCE! Tyraxor meanwhile goes to another Dragon Fly Hive for +20 Monks
125 - Tyraxor attacks the Monks - their TM 33 turned out to be = -20 Bows. Hive with 6 Wyverns, not too upset. Find artifact +2\2 spell/knowledge. I run to the Conservatory, meanwhile building a chain to the capital to buy the remaining Griffins and upgrade them along with the Crusaders.
126 - I attack +50 Evil Eyes with Prayer. Mana is already a bit low, and Gunnar could show up soon. Stats 3-7-8-11 (23), I stand in the square next to the Conservatory.
127 - I take the Conservatory - MAX with Gr. - lose 10 Griffins, a couple of Bows, and a Wyvern. I run further, 20+ Pit Fiends guard a Hive - I attack, on morale -2 Wyverns :stenka: I take the Hive with 6, a Griffin Conservatory is visible to the right, and to the left an external dwelling of Giants, so a village is nearby.
In the castles still 1-4 in the Citadel
131 - I bring up the money from the capital, planning to take the Conservatory with a scout hero, but it turned out to be 3-4, I take it with Jeddite - a 3. Jeddite crashes to replenish mana in the computer's castle (there's GM4 with Meteor Shower and Clone). Brog meanwhile on Angels via chain takes a Hive with 8 Wyverns.
132 - I take the village's tavern, build the tavern - Jeddite pops out of it. I attack 9 Giants - they give a Pandora's Box of 10k experience and a scout hero with 5k experience. Jeddite spends the night in the library on Angels. Recently got Air and Armor - the opponent's movements are controlled.
133 - war of scout heroes, in one game a stalemate even occurred, after which I had to retreat with a handful of Troglodytes and spears.
Jeddite is in the territory (likely the former green player's, rather than the opponent's). Aenain is on the opponent's territory.
134 - useless maneuver by Jeddite going down (hoping to catch Gunnar or something, I don't know anymore). The opponent asked about the rules for using the Fly scroll, so without control you could run indefinitely...
135 - I give the money to Kaitlin + a Teleport scroll - she takes the capital of the former green player. Jeddite, with 4 Griffins, plans to crash into the 2nd castle and take the Dragon Utopias near it (haven't found other Dragon Utopias yet). A chain is built across half the map to the Dragon Utopia.
136 - I crash, take the tree +1 level (get Expert Armor - just what I needed). The scout hero meanwhile takes a sword +2\2, an external dwelling of horses.
137 - I stand on the Dragon Utopia (all dragons +5 oO). I took everyone who could be useful, even 90 Pikemen. The Dragon Utopia fell without much trouble - lost all Pikemen, 23 Griffins, and 1 Wyvern. But it gave "Don't Worry, Mom" - Book of Air, Wings, Teleport, and Sandals!!! I build castles in the castles :))) Spend the night in the 2nd castle.
141 - I crash into the capital, intending to fly to the treasure zone in the steppes (where, judging by the movements of blue shields in View Air, Gunnar intends to fly).
142 - I fly there, free a scout hero, take a Dragon Fly Hive, Dimension Door - I fly, ending up slightly below a Dragon Utopia.
143 - I take the Dragon Utopia, and above it is another one - both minimal, nothing useful except a Necklace +3. I position myself for acceleration before jumping over the mountain.
144 - I jump over the mountain, take a lookout, and on the last square reach the scout hero with the money - immediate surrender and the formal finish!
Thanks for the game!