We took all restarts and began.
A great setup fell, I have a native town, from the start 13 elves with scouting and fifty Centaurs, on 111 I immediately level up expert logistics on the rock and neutrals, near the road an external stable is scouted behind a horde of Marksmen, on 112 plus that an external market is scouted, I found a wooden mine and upgraded the elves, 2 crypts are cleared with 5 and 10 Vampires, total 7 heroes are already running, on 113 on one road at a fork I run into a block of Dragon Utopia with a horde of Medusas guarding a Griffin Conservatory as well, I run along the other road, take another Dwarf dwelling on 15 and a mine crypt, on 114 I finally break through a portal on the other road to the respawn of my native town and don't make it a couple of cells to its castle, along the road at its respawn a chain +4 is found behind a horde of Gargoyles and another external stable behind a pack of Steel Golems, on 115 I kill the town holed up in the castle, there are already Dwarves and Pegasi there, I build another guild, buy a Slow book to my already Advanced Earth, bring units from the castle, take the chain and the external, on the morale of the horses less than 20 Centaurs remain, on 116 I send the scouts to scout the enemy's respawn, with Kyrr I break into the main and take my native external stables behind the Marksmen, nearby I take a level 3 Naga Bank and again break into the enemy's Rampart to take the Griffin Conservatory and the Medusa Hive scouted by the scouts, on 117 I take the level 6 Medusa Hive and speed up in the level 3-4 Griffin Conservatory. Total at the end of the week we have 1-6 in the castle in both Ramparts, Kyrr level 11 with expert logistics, Archery, Earth, Offense and basic Defense, 11k gold still remaining due to rich respawns and many taken money buildings, on 121 at the external market I exchange almost all resources down to 0, upgrade the horses in the second Rampart, buy all the horses, elves, and meat from castles and externals and bring them to Kyrr, resulting in 24 horses and 40-something elves + a decent amount of meat, with expert Slow I take the level 3 Griffin Conservatory without losses, break into the main and run to the Medusa block, in the meantime the scouts earn more money from neutrals + a shield +3 and a ring +1 speed, on 122 I buy the remaining meat with resource exchange, hit the Medusa block and take another level 3 Griffin Conservatory, Kyrr is already level 14 with expert Defense and a 6th slot, they forced Ballistics, I had to choose between Diplomacy and it, battle stats something like 8-11-4-3 + there is a shield and Stone Skin, I decide to hit the Dragon Utopia because with such an army and skills even the maximum roll is taken, I go in, it turned out to be level 3, I gave all the Centaurs, Dwarves, and several Dwarves, got Captain's Hat, a bag of gold, and a teapot, +7 slot Air Magic leveled and Air Scrying is available, I decide to go look for the opponent, on 123 I broke into the Treasury, there on the guards I gained expert Air Magic, took 3 Dragon Fly Hives 4+4+12, Armor +4+4, Hat +10, Shield +5, and Boots of Speed, all guards vulnerable to magic with expert Slow I took without losses. On 125 I killed the 2nd Dungeon town not far from the reds' positions, there I doubled mana and took another Dragon Fly Hive +8, at that point we postponed. After a couple of days we continued and I again assess my modest position)). On 126 I position myself at the mountain in front of the reds' main. On 127 I fly over the mountain and with Dimension Door cell-to-cell fly into the reds' main, where birds are built in the castle. On my turn (131) the reds surrender after an unsuccessful attempt to take the Dragon Utopia.
Thanks for the game!