Gomunguls (Blue, Castle, Rion, Pasys) def Captain (Red, Stronghold, Oris, Sandro) balance, 2.1.2
We took all the restarts... the heroes that came were awful, blocks and roads were terrible... the last roll was normal, GG had nothing to do but junk... I'm running for the native village, arrives Jedit... he was somewhat more normal than the others... I decided to level him up at least... I capture the village, Jedit gets Earth, that's pretty normal... I grab the Rampart village right away and Pasys arrives, who becomes the GG even though Jedit already has expert Earth... the next week I grab a lot of things, last of all the Naga Bank falls and Pasys passes the army to the Sorceress.. she grabs the Pandora's Box for Fire Spirits, it's all level 1))... Pasys learns magic and the Scholar teaches Pasys... next turn I break the mini Griffin Conservatory... and the GG heads home... the tempo is just excellent!!! I pass the entire army to Jedit and he runs to another Griffin Conservatory guarded by Wizards... around 1.2.4 I get in there... and it's maxed out.... there was a lot of magic and expert Shield with Mass Slow and Stone Skin, I thought I'd take it easily since the army was decent too... but in that fateful Griffin Conservatory a hell of a massacre started... the Griffins of course got morale... (I'll stay silent)... in short when the archers' defense fell I decided to kill a few more with them and retreat, but again morale and before I could retreat my 2nd GG dies((( I lost a very large army there.... just hell, no money, 0 army... the tempo is unrealistically broken... nothing to do, I urgently run with Pasys to that Griffin Conservatory... on the 3rd week I finally break it.. I break into the town and capture the Naga Bank and start active operations.... on the 4th week the opponent arrives with 6 Angels, 19 Thunderbirds, 27 Ogre Magi, 5 Behemoths, 80 Grand Orcs and 500+ Skeletons...+ a Bolt for 250+... nothing to do, I run to the Castle, not enough army.... again not enough money.... the opp has already captured my underground cities... and is heading for the capital... he attacks!!! by tactic I close everyone off and the opponent casts Mass Slow.. then I do too... everyone breaks the Ballista... next turn they strike with Lightning, and I on Haste finish breaking the Ballista.... the enemy Angels are already in the city... my ones turn back to help the troops, after cutting down the Angels the birds arrive... we take them down too... orcs and the Bolt remain... I put Air Shield on everyone with spirits to somehow withstand the damage... the Ballista never broke the wall and the orcs flew... behind the gates remained half a thousand Skeletons, 5 Behemoths and 27 Ogre Magi... the opp retreats... I gather my strength and go into the dungeon... I recapture the cities and head to the opp.... there they attack again in the field... the army is large but my troops win and again the opponent retreats.... the next turn I capture a village with level 4 magic!!! the next turn I scout and see that the GG is in the city with a small army... I buy up, attack, and victory!!!
Thanks for the game!!!
I don't know why I did that. As a result, the opp in the final had 1 Horse with 20 health and 1 Swordsman with 4 health. Instead of Lightning I could have used the Bolt or an arrow.. easily...
And then the opp had almost no chance, a Mage is stronger than a Warrior on balance, especially when the troop exchange had taken place and the respawns were cleared. Plus I already had a Capitol... But the opp managed to run almost half the map without visiting the stable.
Thanks for the game!