Damage control. Here's the situation: 2 units of 20*5 HP = 100 HP each, with a damage spread of 1.75. I attack, dealing 20*(2..3.5) = 40..70 damage, and the retaliation is (6..12)*(2..3.5) = 12..30, which is already a 2.5 times wider spread. With armor, the retaliation will be 10..26, which, at first glance, is not very effective. Therefore, I only control losses by avoiding attacks on combat stacks, which is done through attacks, offense, or archery. What am I missing?
Let's consider another situation. We put a certain number of golems in a defensive position. With armor, they can withstand attacks from 3 stacks of griffons, but without armor, only from two, and the third flies into the center. Which scenario is preferable?
I'm not even talking about the fact that defense also protects against random morale drops, etc.
In general, all these phrases and numbers about damage control are nonsense! (Please forgive my directness.) Without practical confirmation, they are worth nothing.
P.S. Comparing armor to attack is like comparing an archangel to a black dragon – it's a sign of inexperience!