Narhiz at the start, but the starting zone was just terrible, completely empty; I decided not to restart because there was an external dwelling with gremlins and mages..
Broke through on the 1st week into the adjacent lava area, wandered there all the 2nd week, maxed out machines and after getting attack, upgraded shooting and wasps.
They wouldn't let me into the log at all, so I decided to bypass the swamp resource zone... and on the 3rd week broke through a portal to the center; it was huge, damn it, spent another week or even two there))
Then found the grass zone with native secondary dwellings, picked up a claw, boots, and a quiver there.
Broke into the town, bought a bow in the shop, and went to break through the ГО, the zone was a swamp; ran around there for a couple of days and wanted to jump home, but as it turned out, I jumped into a secondary dwelling :D
Trudged back to the center to look for the treasure zone; when I found it, it turned out the opponent had broken through there a day earlier, but Narhiz was meaner and Helmar ran away from there :)
Feasted plenty there; the hero from "normal" darkness only had slow and blind, but mages and gremlins were hitting very decently by then.
Here is the replay of one of the battles: http://slil.ru/28843678 Took almost everything on auto, including the max Dragon Utopia.
Found a dwarven collection and after visiting the mentor, teleported home.
Here is how the build turned out:
Narhiz 32 lvl 19-18-25-52
3race - sign, mini absorption
3machines - machine gun, first aid kit
3attack - bb, shooting+wasps
3darkness - mind, curses+dark restoration
3luck - deflection, soldier+misfortune
3education - attraction + reward
Cranked out some minis and went to the enemy, broke through the portal of the opponent's ГО; there were 249 Jarls on his side, but I took them down on auto too :)
The finale took place at the dwarf town, where despite the -20 staff, armor of the forgotten, and mass evasion, the mage won.
Thanks to the opponent for the game!