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Tactics for the Swamp (Fortress).

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#469
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Tootsie Pie
Yes, using a hydra as a fairy requires some serious skill!:smile41: I was sure that after 1-2 hit-and-run attacks, it would be cornered and defeated, but these dwarves turned out to be quite gentlemanly)).
I'm not saying that Armor is a weak skill; I always prioritize it after Logistics, Earth Magic, Tactics, Offense, and Archery. Its advantage is that it always works, but its disadvantage is that it hardly works at all, unless it's a specialized build. Also, I never (and can't) focus on dealing and controlling damage; I prefer to break through with minimal losses, killing everyone on the first encounter and leaving (almost) no one for a counterattack – that's what I understand.
Perhaps the trick is that you need to level up (and find) two skills to significantly increase damage, while you only need one skill to reduce damage.
Ranged attacks, combined with playing as Tazar and the absence of Vistan in the tavern and lizard lairs on the map, don't make this the most obvious skill. Damage control is, in my opinion, a crucial part of the game; either it comes naturally, or you need to train yourself to do it in advance. Playing with any infantry unit requires a certain level of dedication or skill and experience. Playing with devils, hydras, cerberuses, and vampires is relatively simple; the main thing is not to forget about morale (the ideal option is an artifact that prevents positive morale). And, as I already wrote, to achieve high results, it is extremely interesting to test a quick battle involving hydras. If this aspect of the game is mastered at a high level, amazing things will happen in the second week of the game...

Орден Фениксахаризматический :) лидер