Skip to content

The Great Confrontation – reports and summaries.

#25
Auto-translated
Adv
Adv (red, humans, Dugald) defeated Y11 (blue, mages, Faiz) on Spiral, week 7, I think)).
The game dragged on for an unreasonably long time; Dugald wasn't given a log at all, and he got his machines late, so he progressed slower than a tortoise...
The adjacent territory was a swamp covering 1/4 of the map; he struggled in it quite a bit, broke through to a mini-treasure, which was also a swamp :eek: and also huge... and he was offered a log only at level 24, but he refused. :)
In the utopia, he found the Boots of Travel and a staff with -20.
He also got a week of cheap artifacts, and there were two shops in the treasure, so he bought a dwarven shield, a dwarven hat, a ring with +10 initiative, and Sandro's cloak.
Then he went to the mentor and stayed there for 3-4 days, which his opponent allowed him to do without rushing...
He forgot about the machines, maxed out his light skills, and then had an amazing choice: summon or sorcery; he chose the latter.)))

In the end, this is what he got:
Dugald, level 26, 20-26-14-16
3 racial - experienced warrior/mage
3 attack - archery, BB + retribution
3 defense - evasion, magic resistance
3 dark - mind control + weakening curse + dark pact
3 light - righteous fury + eternal light
3 sorcery

He also very imprudently forgot about fire resistance at the mentor's (probably because it was 3 a.m.), and he paid for it in the finale,
where he encountered his opponent in the treasure.
The mage maxed out chaos and used Armageddon heavily, but antimagic, dwarven artifacts, and initiative saved him, as did a hidden stash of griffins. :)
Here's the replay for those interested: http://ifolder.ru/16847262

Thanks to my opponent for the game!

was
From the start, I had Narhiz and Faiz. I decided to develop Narhiz with machines, but it didn't work out; at level 4, I didn't get machines at all. Since all the experience came from 2 outposts, Faiz caught dark magic and cursed earth, so I decided to take him. With Faiz, I somehow managed to reach level 5, took a guard tower, and went to break through to the adjacent territory, as there was nothing else in my own territory. On the way, I encountered elders and passed them with losses. At level 4, I was offered light magic, but I refused, as it turned out that the next magic was offered at level 18. :) There was just enough money in the adjacent territory to build a castle, but there was no one to fight, so the level didn't increase, and there were no wells in sight. As it turned out later, there was only one well in the 3 zones!! in the very corner. At the end of the second week, I decided to break through to the portal with geese and goblins; there were 19 geese, so I gave 20 golems, and built a tower in the 3rd. From dark magic, only vampirism was available, as there were no wells, so I had to save mana, and the game dragged on. Defense was never offered. I didn't find a mentor. I maxed out additional chaos in the utopia and found a book. Dispel and control were never found, nor were artifacts for initiative. In general, I didn't solve my problems, but at 3 a.m., it didn't matter anymore. We played the finale. Thanks for the game