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Regarding zone generation, here's a hypothesis:
The area of an L-shaped map is 108x108 = 11664 cells.
The areas of the zones on the template are: 31*31 + 33*33 + 32*32 + 34*34 + 15*15 + 4*4 + 7*7 + 5*5 + 6*6 = 4581 cells.
RMG simply starts adding zones until the required area is reached, sometimes crudely, at the expense of one zone. This is where the imbalances come from. The sum of the areas of the zones should be approximately equal to the area of the map.
The idea of a template for a blitz game is good, and I like it, but others... it's unknown. Maybe we should add a poll: would you like to play on a template with a contact on the first week?
Regarding the road to the secondary resource through a small treasure - there is a very high probability that the guard of some object in the treasure will simply block such a road. IMHO, the treasure should be large or not exist at all.
The area of an L-shaped map is 108x108 = 11664 cells.
The areas of the zones on the template are: 31*31 + 33*33 + 32*32 + 34*34 + 15*15 + 4*4 + 7*7 + 5*5 + 6*6 = 4581 cells.
RMG simply starts adding zones until the required area is reached, sometimes crudely, at the expense of one zone. This is where the imbalances come from. The sum of the areas of the zones should be approximately equal to the area of the map.
The idea of a template for a blitz game is good, and I like it, but others... it's unknown. Maybe we should add a poll: would you like to play on a template with a contact on the first week?
Regarding the road to the secondary resource through a small treasure - there is a very high probability that the guard of some object in the treasure will simply block such a road. IMHO, the treasure should be large or not exist at all.