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#1490
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Having analyzed the rules translated by Stikki, I would like to propose a couple of points for discussion:
If a zone has multiple guards, and the first player breaks through one of them, and the second player sees this, then he can pass without breaking through the other guards. Otherwise, he must break through one of the remaining guards.
In my opinion, it would be worth adding this to the rules of the Hive (or as a sub-item of clarification). Otherwise, the current practice is as follows: a player who intends to pass by a guard and suspects that the opponent has been there before asks the opponent directly: "Can I pass through here?". The opponent is forced to give important reconnaissance information... there is room for speculation, by the way... But in the quoted interpretation, everything is measurable (verifiable by saves), everything is consistent (everything is fair, and some tactical nuances appear - you break through two guards for experience and passage, leave 10+ snipers behind, keeping in mind that passage here is unlikely)...
P.S. Regarding the Global Order, as a semi-joke, are we discussing the application of the quoted rule? :)
Red rush
On the first day of the week, red cannot use its bonus against the opponent's troops or colored objects (even if they are not guarded). It is forbidden to block the opponent's path with the new bonus. If a player breaks through the guard on the opponent's zone with a new bonus, he cannot capture the opponent's objects even with only the old army.
In my opinion, this is reasonable, simply in terms of understanding, universally. In other words, don't touch anything of the opponent's on the first day of the bonus, if you have taken an additional bonus, which you have only because you are red and go first.
Currently, on the Hive, it is as follows:
5.5. The so-called "red rush" is prohibited, that is, a player playing as red does not have the right to attack on the first day of the week with a bonus purchased on that day:

a) on the blue Castle (even if the Castle is not guarded).
b) on the blue heroes or guarded mines, if the presence of the bonus can affect the outcome of the battle or losses in the battle for either player.
Additional information >>

I believe that the current interpretation is worse, more vague... I understand that the current wording on the Hive is intended to counter incorrect tactics, such as supporting from below in the metro with a scout...
But, in my opinion, I repeat once again, the wording from the "World Championship" is better. Perhaps it is worth taking it. With the only caveat: "the concept of a red rush is not applicable if both heroes are on opposite sides of the underground gate (portal) during the attack"?
Стратегия - искусство возможного.

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И не оспаривай глупца" (с)

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