Final. (for the add-on)
…We fight our way through crowds of enemies. My loyal blade cuts through the spawns of evil like a hot knife through butter. It cares nothing for thick hides, armor, or the monsters' insensitivity to pain. We advance quickly. Some Barbarians set up camp on the shore; others form a strike group with us.
We enter the cave. Soon I will grip this creature's throat with my own hands and strangle it until its unholy spirit departs for the Abyss.
…At first, it was dark. Now it is brighter than day—the mage knows his craft. The Barbarians stayed behind to "clear the bridgehead." Cowardly bastards. Overgrown troglodytes whose smell could wake the dead.
And there are plenty of dead here. Undead everywhere. Their flesh is frozen, and their bones are iced over—such creatures are hard to destroy, but we don't care. We push forward on sheer rage. Once, in the heat of battle, the tunnel above us collapsed, burying the cleric who was bringing up the rear. A few seconds later, those ice boulders flew apart, and the dwarf burst out like a whirlwind, swearing in ways I couldn't even imagine. He was furious—he grabbed a boulder and smashed several creatures to pieces with it, trampling their remains.
…I do not know how deep this cave goes. We have been descending underground for about an hour. Besides the undead and monsters, we have begun encountering some kind of reptiles. I don't care who I kill. We discovered a huge dragon skeleton somewhere inside. Fortunately, this one was truly dead. It had long since frozen into the floor and was almost indistinguishable from it in color or structure.
...A reptile with an undead escort was near some passage. They were in no hurry to attack us. The creature began to hiss, apparently attempting to speak. I fired three consecrated bolts from my crossbow straight from the hip, without aiming, before its hissing could take the form of any lying words. The passage led to a massive segmented hall, packed to capacity with numerous traps. But nothing can stop us now. These reptiles attack us from all sides, but they are insignificant. They aren't even a match for the undead from Burial Island: several treacherously attacked us from behind, emerging from a secret door, but the mage beat them to death with his feet and staff.
In the center of the hall is a statue depicting some hideous creature. This place must be put to the torch and razed to the ground. Tyr is my witness—we have an excellent team. The sorcerer unleashed half his ammunition into this abode of filth, turning it into an oven; the same-sex druid hurled lightning, tore up the floor of the unholy Temple with boulders, rent the earth from which unknown spawns extended their tentacles, and entwined everything in plants. These rooms became the most unpleasant place in Faerûn, and the only exit was the passage we blocked, which the priest guarded with protective symbols. There, along with the ranger and a scout who had become proficient in martial arts—whom I personally trained during the journey—we took a convenient position with ranged weapons ready. No one escaped. A few creatures that managed to reach the bottleneck were swept away by our fire. The smoke is clearing. We enter.
…Corpses of all sorts of nightmarish spawns are everywhere. There aren't even dozens here—hundreds. A couple of times I noticed some still twitching and finished them off. We need to leave; the stench here is terrible. In one part of the hall, there are small gates. Each of us literally feels the evil emanating from within physically. This is what we seek. We prepared ourselves. The dwarf prayed. The mage shrouded us in some kind of spell. I drank from several carefully kept vials and kicked the gates off their hinges. We burst inside only to behold a huge, snarling, disgusting dragon. It looked unusual. Overly bony. And it was enveloped not by heat, but by cold. We had a brief conversation. The cursed creature told us its boring plan of how it devoured the souls of its newborn brood so that their bodies could serve as new shells after it left the body of the Barbarian chief, having finished destroying the Ten Cities of the north. Among other things, it had to kill its mate, who was upset by such a terrible act. We saw exactly his skeleton. It tried to make us pity it with stories of how the younger races expand, build cities, develop industry, and fight among themselves on new lands, while it has to huddle far in the north with the Barbarians, where they were all pushed out by civilization. It is also very angry at us for pursuing it to its own lair, disrupting the war plan, and slaughtering many of its slaves; therefore, it must finish us off. Laughing right in its disgusting face, we attacked.
It was a hard fight. Its hide, flesh, ice—or whatever it consisted of—was very difficult to pierce, so we shot at the head. The warrior ran out of ammunition and went into melee combat, shielding us and our magical artillery from the surge of the last reptilian creatures. The druid healed wounds, and the priest… He fell, struck down by a monstrous blow. My hand remained steady and my mind focused, but it affected the ranger severely. I had never seen him so mad before. He cast off his cloak and helmet, drew a two-hander from behind his back, and lunged straight at the dragon, slashing its neck in a leap. I would never have thought such a trick was even possible. Supporting our partner with fire, we finally managed to slay the creature, whose unholy spirit left the body and entered a huge, ornate gemstone embedded in the cave wall. Its phylactery did not save it, and a terrible agonizing howl shook the cave walls when the stone shattered into pieces under the blow of the warrior's hammer.
…Evil is defeated, once again. But this brings me no joy. I am very tired. We are taking the priest's body with us to bury it under the Great Oak, in an oasis of warmth amidst the icy expanses. I do not know how we will get out of here. The exit has long been blocked. We will try to find a new one…
Final entry.
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arrived at the dragon's island and immediately ran to clear it) some ichthyandrs attacked us
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and this is the burning of trolls, this is how we finish them off
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here is the entrance to the Dungeon) heh, you wouldn't say it's a cave by looking at it, although inside it is one
A Golem hit my mage and almost killed him, little brat( idk why he attacked, seemed to be standing quietly, probably an unstable type
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as always, just walked in and they immediately throw themselves into our arms
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advancing down the corridor. Undead are fighting for me, while the guys stand aside
by the way, the archers sometimes have fire arrows, which is very good since all the wildlife here is ice-based
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Going further. The sword rose above the little dragon's head
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here you can see a dying and falling Yeti, as well as blood spurting from it) that's how I slashed him :cool:
above, undead are mocking a troll
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This is the next level already.
Troll-thugs are sitting here discussing something among themselves) or maybe they're submitting stool for analysis
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still in the same place, they won't let us rest
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Burning a water elemental
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Dangerous crossing. We reached the "graveyard" guarded by skeletons
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here is the "graveyard" itself) just about everyone is here
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Dealings with the guards
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Yes indeed, an aura of cold emanates from the corpses, binding our heroes.
By the way, if you look at the panel, you'll see a blue sword) my mage summoned it using a spell. Pretty decent damage from it, considering the mage is a terrible fighter overall. Plus, the sword hits from a distance! (though I'm not entirely sure about that)
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This is the corpse of the main dragoness's husband) I'm looting his stomach, or rather, the guy he ate
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The hubby's head and a guardian; we didn't even fight her, just passed by
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here is the ichthyandrs' Temple) Look how Kristi swung her hammer
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golem-guards, standing like dummies and blocking the way
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melee combat wasn't very successful, so we decided to choose ranged tactics) That always works
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Shootout with the last of the ichthyandrs)