Wlk777 (blue. Shakti. Shakti) def wowa (Red, Dungeon, Gunnar, Gunnar) 2smd4(3) 146 WT
Scattered ГО across wasteland, an external dwelling of minotaurs, Damacon. Result of the first 1-5 in the fort with an external dwelling. On the second, 2 conservatories at 2 each, I head to the opponent, no log so I only reach him by the middle of the third, by this time scouts found a tasty treasure zone (with Gladius, armor +4\4, a bunch of hives, Dragon Utopia, boots). I'm about to turn around there but still take the opponent's capital, then rush there, luckily they let me leave... There I recruit almost 50 ducks, in the Dragon Utopia a RED ORB!!! (and a sword +5 all). I'm heading to another treasure zone, meanwhile the opponent shows stats slightly higher than mine in attack\defense, magic 17\19. I spend the night in a secondary town, Gunnar flies in there and positions himself for a Miner attack. His army is very weak, he sues for peace immediately. On the next turn, HURRAY, SHACKLES!!!!! - Well Gunnar also hopped over to my capital, as if on cue, I split my army and with Shackles and the red orb I catch Gunnar, in the battle a disconnect but there was no chance whatsoever for Gunnar's 12 ducks against 47 Miner's +34 gr. minotaurs. Thanks for the game, I wish you'd pay more attention to the rules in the future (during the game there was a red rush and capture of an external dwelling without clearing the guards, good thing I won =).
we played on WT, but by HeroesWorld rules -- a perversion almost as bad as the game itself with Gunnar on sm) ))))
the generation was bugged, the entire upper swamp respawn, except for the road leading from it, is cut off by mountains, and you can only get there through ГО from the basement
but conservatories (3-4) in front of the castle and a bunch of heroes, on the 2nd day I break through a passage all the way to both secondary towns: Gunnar runs to one, Ciele to the other
Gunnar, having run around the swamp past the snipers, reached the swamp secondary town, while Ciele got stuck against greized psychics behind a hive(((
In the other direction a lift and teleport -- a passage to the opponent, but to go there against Miner!.... ;)
Therefore, at the start of the 2nd I wanted to first take a conservatory, pass the angels down the chain to Ciele and probe the opponent -- for this I even took 2 external dwellings of gnolls
medusas at home in the castle
but Gunnar in conservatories is by no means Miner, and a conservatory is not a temple, but a flush tank! :D not even bless helped! :rolleyes: I need to practice taking conservatories for Dungeon without army, especially since on sm there's nowhere much to run, so the profession of my favorite hero (for any other castle)))) doesn't help here
after feeding all the Dungeon brethren to the griffins, I finished them off with an army from the swamp, there's nothing left to do at the opponent's -- with 3 angels I almost left for a treasure zone (on the way there was a max conservatory, Ciele's check left 180 chickens there)))
on 131 I return there, Ciele, who had stayed under the tower, having brought Gunnar the army, removes another 25 birds from there, the main hero finishes the rest -- 7 angels, but the opponent is already at the doorstep, and besides them there's nothing to take on Miner with -- I give up the castle, delve deeper into the treasure zone, find Dragon Utopia 1-2
by the start of the 3rd Miner breaks through home, Gunya with various goblins from external dwellings and from Toad of the 20th(!!!) level from the prison breaks the minimal requirement -- Tome of Water!
the money received went to my head -- 7 stacks of 1 troll in the castle were killed by the mage with a loss of only 4-5 more lizards and the home castle was recaptured without any problems, but for some reason I buy more greized flies and lizards in the swamp, and pass them down the chain and a red rush in full glory :D (the red color, which is auctioned off on TE and which is given to Gunnar as a boost against Miner, is still a symbolic boost, but rules are rules!))
the game could have ended there, but the goal was to test the sweet pair, so we continued
there was also an incident while fleeing from neutrals after the boss marked me -- WT doesn't allow this, thanks to the opponent for auto! :)
then he clears his treasure zone with the army, I take the max Dragon Utopia in the swamp, there's little army as it is, auto-battle showed a loss leaving half the guards, but in reality a couple of angels and a pack of ducks survived :)
gave +11 to everything and Tome of Air -- on MM6 life is just beginning, especially with Gunnar, but on sm the entire map is under control, wherever I went -- I kept running into Miner, they wouldn't let us into the treasure zones anymore
they showed the red orb right away, and then also provided the shackles -- GG
thanks to the opponent for the game :)