Skip to content

HeroesWT only!! New L-U size template.

#10
Auto-translated
pHOMM
here I aimed to create a particularly fast-paced game, because even on smka players reach the treasure zone very quickly by the start of the second week... and here you can even take out 1-2 AI opponents on the first week, while appreciating the goodies and setting priorities for the second week, when contact will begin, and the center will become another contact-strategic area.


I liked the goal itself. It would be great if it can be realized. But for now, the scheme in the picture is much more appealing than what actually turns out in practice.

What bothers me is the placement of the roads — from the starting positions to the center, but not to the corner treasure zones, and the passages to them will often be hard to find, not to mention "skipping them on the way to the AI", you could even run into a corner treasure zone that takes about 5 days of travel to reach the AI. The impression from the early generations is that the corner treasure zones will often go unused, with encounters in the center already happening as early as the first week.

And how would it look on M size? Perhaps the zones would be more even in size. As it stands, one of the "small" (corner) treasure zones is truly small, while another "small" one is about six times larger than the starting respawn.

Anyway, good luck with this. I'm not very skilled at template building myself, so aside from critiquing the resulting maps, I can't offer any suggestions.

Statistics

Welcome our newest member: wayal