I accept suggestions in the form of numbers from those who understand map design, or from people who have generated maps ten times (in the editor, I don't even ask for it in the game) and have seen a clear trend towards some kind of problem.
Well, the problem of generating treasure rooms of different sizes, as a result of which there may be a lot of good loot in one, and little in others, is a problem of the random map generator. I, of course, tried to minimize this influence (the sizes of the treasure room zones are very small), but still, sometimes the random map generator will not divide it correctly and will throw everything in, this is not a problem of the template!
Yes, I added a picture and re-uploaded the archive with the fixes; I ask those who have already downloaded it to download it again