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New interportal.

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#270
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Details: If the starting area is STRONGLY blocked (many mountains or misplaced monsters on the road, etc.) or the map is poorly generated, you can restart the map within your first 3 turns. The opponent has the right to verify that there was a valid reason for the restart, and if there are doubts, the decision is made by the interportal judge. If the map conditions are deemed insufficient for a restart, the player who initiated the restart is automatically declared the loser. If the interportal judge or the tournament organizer (on the opponent's side) are online and willing to help, they can make a decision on the possibility of a restart during the game.
Oh, come on... the criteria need to be clarified somehow. Because the concept of "bad" is extremely vague, and it's easy to get into trouble or be afraid to restart an obviously terrible map.

This wording may be suitable for fan games among friends, but it is not suitable for the interportal.

The option of "somehow agreeing" is not suitable - in a match with the Poles, the Baev players have already had time to see the double standards of these guys - they start to nitpick and find fault with any trifle. So, the rules must be clearly defined.
A draw situation in battle.
Details: sometimes a draw situation arises in battle - for example, one player has a speed advantage and constantly runs away from a stronger second player. In such a situation, the attacking player must exit the battle - either by fleeing or surrendering for money.
What do we do in case of amulets of life?
On a random map, it is forbidden to bypass such a "misplaced" monster in order to pick up a Pandora's Box, an artifact, or visit an object on the map; it is also forbidden to pass into another zone.
Some kind of awkward translation... in the English version, it says "ALL misplaced guards MUST be fought," meaning you can't take anything at all from a shifted guard, not even a pile of resources.

However, there may be disputes about whether a pile is guarded or just lying nearby. Similar to what happened in Alex's game with Lesgor in the previous interportal.

To avoid this, it is recommended to attack the guard in borderline situations.
It is also forbidden to enter the neighboring zone if a map generation error is clearly visible (for example, a shifted mountain sometimes allows you to pass into a zone; there is also a bug - unguarded roads to another zone or a road through a guarded mine).
What if the only road leads to such a crack in the rocks?

Is there a restart option upon encountering this?