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okay.....
and here's another one:
and here's another question:
I need the hero to enter the hut if he has a specific artifact; if he does, the hero gains experience, and if not, a message appears apologizing that the required artifact was not found. Here's what I wrote:
```
function buildF ()
if HasArtefact ("Isabell",ID_86);
then MessageBox ("/Maps/SingleMissions/Let's go!/runa.txt");
ChangeHeroStat ("Isabell", STAT_EXPERIENCE, 12000);
Trigger(OBJECT_TOUCH_TRIGGER, "build", nil );
else MessageBox ("/Maps/SingleMissions/Let's go!/runa1.txt");
end;
end;
Trigger(OBJECT_TOUCH_TRIGGER, "build", "buildF");
```
What's wrong, because it's not working.



