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World Championship in Heroes of Might and Magic III.
I don’t want to offend anyone, but this championship seems like just another tournament with a flashy name. In my opinion, to become a WORLD CHAMPIONSHIP, it should have 200+ participants; then it would have the necessary scale. The rules are tailored for “hardcore” players (in my opinion, this word describes them most accurately) who focus on smoke, balance, and panic (which, combined, form a single template due to the sufficient similarity in tactics and strategy). Naturally, these people (and everyone here knows the main one) will persistently eliminate 8mm and then, with a high probability, Jebus. It would have been much wiser to come up with something more successful based on templates (for example, randomness, trading, or adding 6lm and 8hm, spider, and nostalgia). And, as I said before, add a truly strong element that is unique, besides just the name, to attract players. For now, only a large number of participants can achieve this.
Sorry for the criticism.