How many times have I repeated that Heroes 4 is an unsuccessful experiment?!
Why did they deviate from the good ideas of the third game?
An army without a hero is like soup without water!
A bunch of useless spells, and some of them even duplicate each other.
And after all this (at least), you want to say that Heroes 4 deserves to exist????
But is it the best in the series? In my opinion, no. It lacks the fantasy, the storytelling, the music, and many other things that were in the second part (in my opinion, the best game in the series). The third game spawned many add-ons, both official and unofficial.
After all this, did you really need another game like the third one?
Regarding your statements: Have you even played Heroes 4? Not just played it, but played it thoughtfully?
An army without a hero is only needed to deliver reinforcements and simplify the clearing of the creeps that appear every month. It is not usable in battle because the battle AI practically doesn't work. There is no luck. It's just a large group of creeps. If you had played, you would know.
There are no unusable spells in Heroes 4. If you have a different opinion, I sympathize. Name at least one unusable spell?
What ideas from the third game needed to be implemented? The skill system? Haven't you had enough of it? A hero like in Heroes 5, where he, along with a single sorceress, can kill a thousand footmen at level 1. Is that normal?:eek:
If I'm not mistaken, Heroes 5 will have a random map generator???
In my opinion, this will ensure the game's popularity...
People play RPGs, going through them 20-30 times. A generator is a plus, a big plus, but it's far from the main thing.
If you valued the strategic part of Heroes, and not the "min-maxing" role-playing, you would understand me.
You should play Heroes 4, and then criticize it...
Katrine
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