Skip to content

The Great Confrontation

#2
Auto-translated
The latest version of the mod can be downloaded here (version 4.02)
You also need to download the wheel-mod for the game, so that you can view the skill wheel without leaving Heroes.
To make everything work, you need to unzip these two files and place them in the Heroes UserMods folder; if you don't want to play with the mod, simply remove these files from there and that's it.
Mod change list
Templates for iRMG (from 06.06.2010) are here:
Template schemes:
The iRMG generator itself (version 1.5)
Templates for the native generator:
These are installed just like the mod in the Heroes UserMods folder.
I still recommend playing on iRMG templates, as the native ones are no longer supported, and some mod features do not work on them.
Important: players' UserMods folders must contain identical files, otherwise there will be desyncs. Anyone alternating between native/iRMG generators should check this folder and remove native templates when playing on iRMG.
Parameter selection when generating a map on the iRMG generator: Road Status: Roads to Towns and Mines, Start Zone Dwellings: Random, Size Huge/Large depending on the template; check Show Advanced, there Zones Compatibility factor 2.0 Monster Strength Factor 1.0 Object Density 0.110. Use the Choose Template File button to select a template.
Parameter selection when generating a map on the native generator: Create - Create Map - Map Size (check the box) select size: for large templates huge - lethos, m3, maze, sun select "huge (256x256)", for small templates large - diamond, smile, spiral select "very large"; Map Levels (check the box) select "no dungeon", a version with a Dungeon is not used for tournaments!; Creature Strength (check the box) select "strong"; Water (check the box) select "no water", an "island map" version is not used for tournaments!; Number of Players (check the box) select "2P"; Custom Templates (check the box) an information table appears, click "OK", a list of available templates appears, provided you installed them correctly in the Heroes UserMods folder :), from the list select the template that was determined by draw or mutually agreed upon by both participants; Hide Minimap (check the box); Random Towns - do not touch at all, i.e., do not check the box!; Resources (check the box) select "3"; Experience (check the box) select "3"; Ashan's Tear - do not touch at all, i.e., do not check the box!; 1st Player (check the box) select a race from the list according to the draw; 2nd Player (check the box) select a race from the list according to the draw; Then in the rectangular window above the "Create" button, enter the map name and press that very "Create" button. After generation is complete, the "Save" button becomes active; click it and the map will be saved in the list of available maps. Then proceed as usual: select the generated map and create a game with the parameters specified in the main tournament thread.
Important!!! Information for those playing on TE for the first time: crypt guards, Dragon Utopia, and sunken Temple defenses are strengthened; daughters of the sky can cast chain lightning immediately, and their initiative is increased, so they usually act first; Dungeon witches' distraction spell is cast at expert darkness level!!!