This is why I criticize asm for his implementation of artillery – archery already provides a bonus to shooting, so there’s no need to duplicate the functionality.
I just want to slightly unify the skills of combat units:
1. At the expert level, you can purchase the corresponding combat unit.
2. The skill provides a bonus not only to the unit but also allows you to learn some bonuses even without the unit:
- First Aid – + to health 1/2/2
- Ballistics – + to shooting range 1/2/4
- Artillery – + to damage of ranged attacks 5/10/15
I’m not sure what else to come up with for artillery… something that fits harmoniously and is simple.
I like the numbers for health +1/2/2 more than 0/1/2, because if you don’t have a Tent, you won’t get any bonus from the skill.