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#27
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03.03.2010, Wlk777(red, Dungeon, Miner, Tazar) draw Vmn2009(blue, Castle, Valeska, Aislinn) 2smd4(3) 147
The start was good: an external dwelling of cats, Tazar with a log house, native secondary town, though roads were slow and money was scarce. There were Necromancers in the tavern, but I was too lazy to accumulate bones (not my style, and it's tedious). By the end of the week: cats in the capital in a fort and two portals; on the second week, Griffin Conservatory 3 and a mini Dragon Fly Hive; Tazar is leveling decently, but then a letdown — from the lookout point, I scout the treasure zone — it's empty, a couple of Pandora's Boxes and various junk, no sunken ships or beehives. I go on the third week with 25 upgraded cats, 48 Evil Eyes, 3 Angels, etc., to the adjacent Necropolis secondary town of the blue player, and there's Aislinn with 5 Archangels and 500 Skeletons and a built-up Mage Guild level 4 — I only manage to flee on 141 from the stables and into that useless treasure zone — nowhere else to go. In one of the Pandora's Boxes there, I get level 5; I plan to use Dimension Door on 147 to take the opponent's capital and upgrade my Angels there and claim the growth, but another letdown — the dad is home with the whole crew and significant parameters, КЗ, nearly 1000 Skeletons and 18 upgraded ducks which were upgraded in violation of the rules (due to the opponent's lack of knowledge of the rules) — so we decided to go for a draw, although in terms of gameplay I was clearly losing. I congratulate Maxim on such strong development and wish him to keep playing like this. Thanks for the game.

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