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FireToSky (blue, Rion, Clavius) def. Mizrael (red, Jaegar, Gunnar), 8mm6, 214
In the end, I decided not to give my opponent the unpopular Lore, as I think it's not bad.
Week 1: I immediately grab an archer hut, build a swordsman hut, and Clavius arrives with 5 heroes; he will be our main hero!
I take another archer hut, grab the swordsmen, and with the castle, I get 2 gems and 1k experience; Clavius gets Enchantment.
By the end of the week, I evict the green player from his native dungeon, and on his spot, I build a conjurer's hut 2-4, and Clavius gets Earth Magic.
117 - I'm stuck, building a GM (Grand Mage) in the dungeon for Clavius; I don't have enough money for a citadel, so the knights are just in the fort.
121 - Expert Earth Magic.
122 - I set up a base near the conjurer's hut.
123 - I was very nervous, and somehow managed to finish in 8 minutes. I thought about whether to take the conjurer's hut or not (I couldn't find any slow spells, but there was a mass shield). In the end, I attacked, and to my surprise, the griffons flew at the knights, not the archers, so I took it without serious losses (14 griffons, 40+ pikemen, 20-30 skeletons, 4 knights, and some archers). Then, a noob sees cool boots for Clavius (15% necromancy) for 28 resources!
124 - I grab the boots and head to the swamp treasure (I'm glad I saved 4 gnolls from the noob :)). Oh man, I really struggled to build the chain of outposts in this treasure.
125 - I set up a base near the conjurer's hut in the swamp, and it's a 3-star guardian! I'll have to take it with Clavius.
126 - With 1 angel, Clavius shoots down a hundred zombies with ballista, then a hundred pikemen, and runs to the swamp.
127 - I take the conjurer's hut - the griffons didn't fail to attack 3 times, and the archers were stunned for 2 rounds out of 4! In the end, I lost 20 archers.
I set up a base in the utopia on a rush - and it's a MAX!
131 - I can't get more troops, so I have to take what I have, and I need to take it! I take 4 horses, 6 angels, and 300+ skeletons and go to the utopia. I was nervous and thought I would lose the angels... But everything went well: the horses fell as heroes, and 69 skeletons (a scroll of resurrection of the dead helped!). I got the Thunder Helm, the Book of Fire, and nothing else useful.
I take a couple more utopias, and by the end of the week, I take 2 utopias. In one, I got a shield +4 all and armor 4/4 damage, armor, and a fire boost, and in the other, the Book of Earth and speed boots! Still no logs :(
In the 4th week, I enter a one-way portal to Mizrael, take his capital, and on the next turn, a fast Gunnar arrives and takes my capital, upgrading 12 archers!
146 - The situation is this: my army + about 800 skeletons >> opponent's army, but he has a fast Gunnar + a powerful hero, and I only have a Grand Mage and speed boots. I save. I offer a draw, but Mikhail refuses.
We continue, and in the treasure, I defeat a noob on 212 and get a scroll of flight, and on 213, I also get gloves of speed - the chances of catching Gunnar increase!
But on 214, Mikhail, just like me, exhausted from the 3-day battle, sets up a base within Clavius's reach. I'm shackled and have a troop advantage, and I win!
Thank you for the interesting (though later a bit tedious) game!
szopa666: ban JC win game Keepo