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3rd offline tournament

#55
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AlexeyPank;34486
I can't seem to send the save file. I would greatly appreciate it if you could wait a little. My emails just aren't going through.
We'll wait!
I have a different problem. I can't access my email...
Please send the save files to both email addresses: natasha@heroes.ru and heroesV@pochta.ru
So far, I've received save files from the following players: nprf, pred (only one save so far, please clarify if the promised improvement will be included), PALADIN, Emer-Gen (including the improved one), pagan, Zingel.

Added 6 minutes later
Zingel;34511
Okay, it's 2:54 PM, which means the submission period is officially over, so we can start discussing! :)

I think there's a major issue with this map – the "Clone" spell. I just realized that.
If you use this spell every turn, an extra turn with 40 Archangels will easily decide the outcome of the battle!
Given that even the Barbarians have a magic power of >40 and have "Chain Lightning" in their first castle, instead of a +3 skill amulet for all hero attributes, I put a "Lightning Protection" amulet on him. :) And as a result, there's no point in playing a hero who specializes in Chain Lightning on this map.

There's a catastrophic lack of money! I accumulated a lot of troops, but I couldn't buy them!!! It's a nightmare!

Yes, Clone is the most important spell here!!! Those who understand this are leading the tournament.
You also need to think about money at the start of the game. You should hire more heroes who specialize in money and train them in the Finance skill at the witch's hut!
The choice of hero is a very important aspect of this map. I will discuss this in more detail in the arena analysis. I will only note that, given the abundance of level 7 monsters in the final armies, warriors turn out to be stronger. I specifically put Tazar in the starting save!