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#65
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Wicc
boots
:D

Seriously though, purely arithmetically:
Example 1 (worst case for SoD and best case for TE-Light)
Let's say a game lasts 24 days (up to 145... almost a month). We perform 4 actions per turn. For SoD, one such action takes a maximum of 20 seconds, as described by Wicc.
In total, we spend about 30 minutes per game just clicking with the army.
For TE-Light, in the best case, we would lose 2 seconds per action, and therefore lose an extra 3-4 minutes over the entire game... 10 times less!!!
Example 2 (typical situation)
The game lasts 16 days (up to 133). We perform 3 actions per turn, spending 5 times more time on one action (15 seconds for SoD, 3 seconds for TE-Light).
In total, for such a game, 8-9 minutes are wasted just because we are playing on SoD.
If we consider that such a game usually lasts 4-6 hours (some might even say 3 hours, but there are people who play for 7-8 hours).
What are these 10 minutes? And how much time is spent on preliminary agreements, on choosing a map or castles/heroes, on connecting and generating, on crashes, etc. In the end, I think everyone understands what the main part of the turn limit goes towards, and the same clicking process doesn't prevent you from thinking and calculating options at the same time.
P.S. The calculation can be seen in the screenshot.

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