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Wizard – “Hope of Zephyr” [Campaign 6, Mission 5]

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#93
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Divinora
...the trick is to hold out for 2 turns. It's better not to attack anyone during these 2 turns, so as not to lose troops due to retaliation. And it's even better not to deploy all your units...
Yes, I also came to that conclusion, especially when fighting Railag and Zephyr - why take unnecessary risks?

I returned all the strong units to their owners, started summoning phoenixes from those who had this ability, cast "Celestial Shield" on the strong units, and, of course, resurrected them whenever possible. Zephyr with his "Banish" really pleased me :smile54: - it destroys ALL summoned enemy units that are currently on the battlefield :smile11:! By the way, phoenixes are very resistant to the Master's wave and perform their summoning well :smile44:. And Railag was saved by "Empowered Meteor Shower" and his dragons!
Now I'm waiting for advice - what to play next :smile13:, with a continuation of the story I started, please write it down in order. I heard that there is "Hammers of Fate" and something else.
Please tell me how to install them correctly, where to install them, and whether it is possible to delete these Heroes before installing the add-ons? Where can I download a normally working game, without glitches, so that I don't get disappointed in the middle of the campaign?