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My favorite faction in Disciples 2.

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Speaking of preferences, I don't like to focus on strength parameters, army power, racial bonuses, and so on, because everything is equal to some extent; moreover, using that as a foundation feels somehow wrong.
I rely more on visual appearance, attractiveness, understanding, shared views (principles, morale, etc.), or something else.

Humans.
Definitely above average, as I like many things about them. Good units, one of the best magics (thanks to healing), and an interesting faction overall.
Units:
I can highlight the entire archer line; I especially like the assassin, and the first two look pretty good too) The mages are good, even if they are old men (I never used the elementalist, only got them through scenarios). Healers are ordinary—they know their job, and that's what matters. As for warriors, I like the first two levels (Squire, Rider, and especially Witch Hunter). Although the entire incubus line is decent, the cavalry doesn't please me much; it feels kind of monotonous, even if it is strong. By the way, Angels are very pretty—truly higher beings. As for the Titan, I don't like it\ and you can't tell right away that it's a woman)
PS summing up, one could say that almost all 1st level units are well-executed graphically)
Heroes:
The warrior is executed quite interestingly; plus, he can fly. But my favorite is the archer—a very cool guy. The mage only wins me over with his utility; otherwise, I don't like him. The Archangel is neutral, as are all staff-throwers. On the other hand, I like the thief; he's better than his colleagues from other races.

Demons.
As it happened, at the beginning of my acquaintance with Dises, I often played as demons. And this was because I played at a friend's place who invited a neighbor (sometimes a little brother), so we usually played in threes or fours\ Humans and Necromancers were taken immediately, always by the same people, so only demons and dwarves were left for me to choose from. I chose dwarves less often than demons. Overall, the race is decent; in some moments even attractive. In short, this is how real demons should be. Plus, good damage magic (there's also a 5th level summon).
Units:
If I'm not mistaken, they have very few features like defenses, immunities, abilities, etc. Development mostly focuses on damage. Regarding appearance, I highlight the mage line (maybe except for the incubus); specifically, the demonologist, occultist, and initial demon-mage (not the oldest one) are pleasing. Among warriors, for some reason, I like berserkers—there's something about them) and yes, someone gouged out their eyes :O Anti-paladins are also okay. I don't really like archers in the form of gargoyles; their appearance is strange, but for demons it's probably normal) And then there are double demons, who at first can be seen as a minus because they take up a lot of space without much strength, but once they are upgraded)) Well, few attract me visually, except for the Demon (2nd level) and the yellow guy after him—the opposite of Tiamat, who has a sword.
Heroes:
Speaking of heroes, undoubtedly the archdemon is the best because he's drawn very coolly) The warrior loses to him in this regard, although he's also not bad. But the ugliest one is the archer—probably the least favorite hero in the whole game\ The demoness is the opposite of the archangel, but evokes the same emotions) As for the thief, he's slightly inferior to the human one and takes second place.

Dwarves.
I don't like them very much; I don't even know why. Maybe because of their slowness or something else, but a fact remains a fact) Although the first can be compensated for by magic, which by the way covers other dwarven downsides) Almost all magic boils down to buffs. The units are distinguished only by their survivability.
Units:
Buffers and healers don't stand out in any way except for their utility, as is the case with humans. Among archers, I like crossbowmen (I don't remember how many there are), and the flamethrower can replace a mage because mages there are giants that occupy two cells\ Or you can take two crossbows, just like two flamethrowers) Okay, let's move to the giants. They seem to be opposed to demons since they also occupy two cells, there are tons of them, and they are also divided into those who hit the whole gray mass and those who hit a single target. I can't say anything special about them, just like the double demons, because I rarely put them in my squad, though I fought them a lot. And the best part is the warrior line, although I don't remember them very well either since it's been a long time since I played Dises. I recall a guy who can turn into a wolf... honestly, no idea why he's needed) But the last two guys from the main line are good. Although the Dwarf King is less attractive, especially visually (one of the ugliest), the Rune Master (or whatever he's called) is very good, and I like double strikes, so that's who I mostly built) Once I even tried to draw him from memory; he turned out taller, but that doesn't matter because I drew it for the helmet—I liked it very much)
Heroes:
Generally, I don't particularly like dwarven heroes, but the crossbowman is better than the rest) The mage looks like the human one, only with glasses and a musician. The warrior is somewhere at the end of the rating, along with the Dwarf King\ okay, the demon hero is fat, but this one is just wide, which essentially can't happen) and he's too black, although that's just nitpicking)) the thief and staff-throwers are average

Undead.
One of the strongest races, having many features and interesting skills (although demonic ones and incubi/succubi are first when it comes to skills). The strength generally lies in unit abilities, which include paralysis, vampirism, and of course many immunities and defenses. Magic is based on debuffs and I don't like it very much, although it can be quite helpful before a battle.
Units:
The undead have some of the best supports (hard to call them archers) in the form of ghosts that paralyze the target or all enemy squads. Very useful creatures, one of the main advantages in battle (visually not great). Warriors can also be listed as a plus; I especially like the final upgrade Ghost Warrior, who has 320 hp (I even remembered), has decent defense, and most importantly can paralyze the enemy (don't remember the percentage). Templars are visually handsome and again have defense. One can also recall the mages, all of them. I often couldn't decide whom to upgrade: liches who attack all enemies or vampires who also attack all enemies but deal less damage, while all enemy HP goes toward restoring the vampire itself or the whole army (there are two upgrades there, I think). As for the Spirit, visually it's very cool + has immunity to weapons, but it only hits one target and its damage/HP is low. Visually I like everyone except vamps (though some are okay) and the possessed (1st level). One can also recall the werewolf, but he's essentially like a spirit, just melee (visually not bad). And then there are dracolichs, who don't attract me at all.
Heroes:
I don't like undead heroes, although the warrior and nosferatu (archer) are probably better, though I never understood the knight's headgear. Looks like a turban) I mostly played as either nosferatu or lich. The first is weaker in damage of course, but knows how to heal, just like other vampires, and also hits all enemies) Banshees and thieves are below average; there are too many females among them)

Elves.
I remember them the least because they were only in the campaign, which I completed once. Overall they seem good, and as for magic I can't say anything, but it's probably a mix of human and dwarven spells.
Units:
I'll start with centaurs since they are most memorable. Not the strongest warriors and not the most beautiful (in Castle), rather they serve for tanking (so I usually built captains). Healers are like humans, but cuter)) They also have few mages, but they are executed excellently, especially the Elf Lord. Initially, I liked him and the elf-spearman (I think he's not in Castle :(), back when they were neutrals. I hardly used griffins, so there's nothing to say; they're probably like Dracolichs. In general, I don't like double units. And the most interesting thing about elves is the archer line) I'll try to remember the final upgrades... let's see, you can develop physical damage or magical (elemental). Physical is divided into those with poison (Veg wrote about them) and just strong damage (or double, idk). If I'm not mistaken, the strongest damage belongs to bandits with bare torsos and red bands on their faces (I really like these guys, I want to find artifacts). And elementalists are divided into fire and ice respectively. Visually they are interestingly executed, but as for the rest I can't say anything because I didn't build them.
Heroes:
It's strange they made the centaur an archer when all cents in Castle are warriors) I don't really remember the mage hero (an oracle comes to mind), but it seems there's a woman. Same for the thief. As for the staff-thrower, I don't remember him at all, but Kosha says there's a bearded ent-summoner)) And finally there is the warrior, represented as an elf. Overall everything is good, but why the hell does he have puffed-out cheeks? Like a hamster, seriously\ but the swords, armor, and other things are in order.

Overall yes, I like humans and elves the most. Then come demons, dwarves, undead.
PS yes, at the beginning I wrote about appearance (humans and demons), but in the middle I already dove into parameters, skills, and strength =\ well

Be strong. Believe