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#952
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Erdam (Blue, Swamp, Tazar, Tazar) def Logisti k (Red, Castle, Valeska, Valeska), 2sm4d(3), 131

My opponent took all the respawns, I took just 1 out of 111. Week 1. Right next to the castle, a stack of dendroids blocks the road for a scroll; lizardmen aren’t built yet; in the tavern, Verdish has only 11 gnolls. I consider a resign, but 15 lizardmen, almost 40 gnolls with backup in the form of Centaurs convinced me it’s not a block—it’s XP. =) Then three roads opened up: one east to the metro (horde of archers), one southeast to the snow (horde of lizardmen), and one south to the GO (cops). I picked up a +3 shield, two defense upgrades, fully cleared the home respawn, 1-4,6 in the Citadel + external Wyvern dwelling, marketplace. Week 2. I broke through to the north (grass) by roadless travel, sent a scout there (behind the mummies is a teleporter; from there a road goes north, revealing an external dwelling of psychos—so it’s my opponent’s secondary Conflux), but I didn’t push through and went back to set up an ambush there later. A couple days later, red heroes (Arlach, Valya) started crawling out one after another. Meanwhile, I take a secondary Tower, break into the metro, but on the other side there was a block—champions; I turn around, buy a chest for 5k XP with 30 liches; on the snow respawn, I get a Dragon Fly Hive at 6 for 90 elves, +1 speed; Lorelei there takes a tier-3 Naga bank with a grand stack; at home I added a Castle. Tazar (expert defense, expert tactics, expert logistics, expert earth) gears up—the goal is to block the teleporter passage and deny the reds their growth. On day 131, Tazar runs into the teleporter, and on the other side stands Cuthbert with growth; with Haste and Tactics, I kill him. The next day, my opponent resigns. Thanks for the game! P.S. Of course it turned out harsh and dirty, but this is war—sorry if anything’s off...

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